Manager Upgrade/Slot Math

I've been wondering whether it's worth upgrading my 6-star crafting managers to 7-star or not. Here's some maths around that, along with some maths around purchasing new slots vs new managers. I break it down like this because I see two scenarios: you're either deciding to upgrade a manager, or you're choosing between a new manager slot/manager or a better manager.

When should I upgrade a manager?

Scenario:
You already at least 4 managers, and you're trying to decide if you're better off upgrading one or keeping all 4.

How to do it:

A good purchase has a cost less than the performance, where these are:
Performance = [manager improvement for n-star]
cost = 3*[manager improvement for (n-1)-star]
a "good purchase" has:
[manager improvement for n-star] > 3* [manager improvement for (n-1)-star]

Base improvement of each manager:

Global multipliers (e.g. due to station/room upgrades) can be factored out, so we only need to look at the base improvement for each manager. Note that total manager improvement is 1 + x, where x is the value in table below.

Manager Type3-star4-star5-star6-star7-star
Crafting & Smelting0.050.10.20.40.7
Mining0.050.10.20.30.5
Cargo & Speed0.10.20.40.61

Example calculation

  • Is it better to upgrade my 6-star crafting managers to a 7-star manager?
    • Using the table, cost = 3*0.4 = 1.2
    • performance = 0.7
    • Cost > Performance, so my ability to craft will be reduced

Comments

  • Using "junk managers" for upgrades
    • The example calculation I used was for turning 4 managers of one type into a new manager. In this case, upgrades after 5-star are always a loss is crafting/mining/cargo ability. If you have a manager with primary and secondary cargo, this is "junk" when you need a smelting manager. To account for this, you can adjust the "cost".
      • e.g. in the example calc, the cost becomes 2*0.4 if you have 1 junk manager, 1*0.4 if you have 2 junk managers, and 0 if you have 3 junk managers
  • Leaders
    • Leaders improve your manager by a factor of 2,3,or 4
    • If you can "easily" unlock the leader perk and the upgraded manager is the leader, then performance is always greater than cost. i.e. 2* (manager improvement for n-star) >= 3* (manager improvement for (n-1)-star) for all managers. In this case, it is always better to upgrade your manager
  • Manager Slots
    • if you have fewer managers than slots, you may be better off having the mining boost from multiple "primary manager bonus" than a single primary manager bonus.

When should I buy a manager slot?

Scenario:

Your manager slots are full and you're deciding whether to purchase a new manager slot and manager, or whether you should purchase more managers to upgrade your existing managers.

Assumptions:

  • Brilliant Academy recruits are the best value, so I'll assume you're only purchasing those.
  • For simple maths, I'll assume that this only gives 4-star managers and that at a minimum you have 4-star managers
  • if you have less than 4-star managers, you should probs be buying brilliant academy managers more than anything

How to compare:

We need to use "return on investment" as a metric this time.
Cost = credits used
improvement = [new manager multiplier] - [old manager multiplier]
Return on investment = ROI = improvement /Cost

  • option 1: purchase a slot and a manager
    • Cost = Slot cost + 500 credits
    • Improvement = 4-star manager improvement - 0
    • ROI = improvement/cost
  • Option 2: purchase more managers
    • cost = 500*3^NumberOfLevels
      • e.g. promoting a 4-star to a 5-star has Number of levels = 1, cost = 500*3^1= 1500
      • e.g. promoting a 4-star to a 6-star has NumberOfLevels = 2, cost = 500*3^2 = 4500
      • e.g. promoting a 4-start to a 7-star has NumberOfLevels = 3, cost = 500*3^3 = 13'500
    • improvement
      • Use the table, I don't see an obvious formula.
      • e.g. 4-star crafting to 5-star crafting has an improvement of 0.2 - 0.1 = 0.1
    • ROI = improvement/cost
  • Choose the option with the largest ROI

Example calc

Do I unlock the 17th manager slot and a new manager, or do I upgrade an existing 4-star crafting manager?

  • Option 1: purchase a slot and a manager
    • Cost = 800 + 500 = 1300 credits
    • Improvement = 0.1 (I'm assuming it doesn't matter what manager you get)
    • ROI = 0.1/1300
  • Option 2: upgrade manager
    • cost = 500*3^NumberOfLevels = 500*3^1 = 1500 credits
    • improvement = 0.2 - 0.1 = 0.1
    • ROI = 0.1/1500

If you don't care what type of new manager you get, you're better off getting the 17th slot

Comments:

  • Slot price increases.
    • If you don't care what manager you get, this stops being the cheapest method at around slot 21.
  • The "slot method" relies on luck
    • If you want to improve your crafting speed, there's no guarantee that you'll purchase a crafting manager. Hence, the cost for a desired manager is higher.
    • Assuming each manager type (there are 5) is equally likely, the expected cost for a given manager type is 5*500 = 2500 credits. So, if you have a desired manager type, the worst-case cost is: cost = 5*500*3^NumberOfLevels

Posted Aug 7, 2025, 12:56 AM UTC

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