r/helldivers2•
godzero62

Idea for Liberation fixes

Open Discussion

I think we should discuss what can be done to fix Liberation and Defense of Planets to ensure the blob doesn't control all.

Now I am not saying a majority of players should equal 5000 on a planet, but 5000 Helldivers should still be able to liberate a planet within the next century.

So I'll start off with my idea:

Minor Points of Interest (MPIs) should count for 1% of Liberation contributions for each mission. That is to say, in the same manner that losing each Helldiver is a -5% from contribution total, finding and clearing a MPI should add +1% contribution total. That way trivial and easy mode farmers can actively contribute more and doing a super Helldive and clearing the map of MPIs will help offset the inevitable deaths on the mission but not by enough that we basically negate deaths entirely. It requires skills and luck to find and clear everything, and it should be reflected in contributions total.

So if a trivial diver does a fast time, clears the map, never dies, and makes it off ready to go, instead of contributions being like .00000040% it's.00000051%.

This will make farmers more contributions heavy, and make liberation and defense go slightly faster so we can actually complete orders in time

Posted Aug 7, 2025, 1:03 AM UTC

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