The State of Spider-Man

Discussion

Hi Guys, Mrpoolman here. I'd think I would go over the state of Spidey over Season 3 as today is the last day of the season.

VIABLITY: Viability wise, Spidey is at the bottom of the barrel. Spidey's only reliable kill-confirm, the long pull, can be resource taxing and difficult to pull off consistently for the majority for Spidey's player base. In my personal opinion, Spidey has lost a major part of his identity. Spidey struggles to be a true diver due to his high TTK and how tight his break points are. Spidey really cannot be a true brawler either due to his laughably bad sustain and just not being built for it. Overall, Spidey is left struggling to gain any value during the match. Spidey's value derives from getting kills, and when he cant get kills, he is just useless and could be considered a throw pick. The Torch team up can be difficult to use and frankly inconsistent in my experience. In my experience, Torch is not played enough for us to practice using it in a real match, unless we have a duo who plays Torch.

HISTORY: Season 3 started off poorly for Spidey. We lost 10% damage on Primary Fire, Secondary Fire, Web Pull, Uppercut, Ultimate Ability, and Cluster Detonation. We also had a terrible bug which caused GOHT to be inconsistent and not function if an enemy walked infront of our crosshair. This damage, combined with the bug, was EXTREMELY detrimental to making Spidey, Spidey. Within the first few hours of S3, Spideys WR dropped to 44.51%, a 7.59% decrease from his S2.5 WR of 52.1%. Spidey's winrate slowly grew back up to 50.97% as per the official Hero Hot List. About half-way through the season, the ThingXHuman-Torch team up came out which increased Torch's pick-rate, but it did not last a very long time.

FUTURE: In the Season 3.5 patch notes, Spidey received 2 buffs. His ultimate went from 150/s(360 DMG) to 170/s(408 DMG), resulting in a net increase of 13.3% damage wise, or a 3% damage increase relative to Season 2.5 damage values. We also had a buff to the SpideyXTorch teamup. The launch distance went from 12m to 7m. This could either be really great or unnoticable, we just cant tell yet without testing. Despite this buffs, this does not help Spider-Mans neutral. Spidey will still have a very hard time getting kills, and gaining value. He will basically be limited to getting some real, consistent, influential value from his Ult and Long Pull. Hopefully we get some more love in S4.

Overall, despite loving the character and maining since S1, he is, and will be at the bottom of the barrel in terms of viability.

Would like to hear yalls thoughts tho

https://preview.redd.it/c4dd7zaokmhf1.png?width=300&format=png&auto=webp&s=59e0f72da3397a7f46598936d3f8c32aff6387a6

Posted Aug 7, 2025, 4:35 PM UTC

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