I wish siding with the pirates didn't limit the amount of hostile interactions you get
I know it makes complete sense, I'm not complaining about the idea itself, but I wish they could've just reduced the chance of pirates showing up and replace it with a high spacer chance. I really like the key, I like the characters, it has way more of a personality and a more inviting look than that UC vigilance. You even get your own room at the end of the quest and everyone finally respects you. The only thing holding me back from just going back to that save file and continuing as a pirate is the fact I'm losing potential XP from space events and outposts. I'm only level 23 so maybe that doesn't matter much at higher levels
Summary: when siding with the pirates they should've decreased the pirate outpost spawn rate and increased the other enemy faction spawn rates
Posted Aug 8, 2025, 4:58 PM UTC