What if Battlefield 6 had a full Commander system + Ranked Conquest with 5-man squads?

Discussion

Hey everyone,

I’ve been thinking — what if Battlefield 6 brought back a real Commander mode like in Battlefield 2, but with modern features and deeper squad coordination? And on top of that, what if we had ranked Conquest with 5-man squads for the more competitive players?

Commander System

  • Command Structure:
    • The Commander communicates directly with Squad Leaders, giving them objectives.
    • Squad Leaders pass these orders down to their squad members.
    • Completing assigned orders gives bonus XP to both the Squad Leader and their squad.
  • Tactical Map Control:
    • The Commander can draw lines and mark zones on the map (e.g., “Hold this defensive line” or “Push this route”).
    • Can ping enemy armor, mark air threats, and set rally points.
  • Support Requests:
    • Call for air support from jets or helicopters flown by teammates.
    • Request artillery strikes or mortar fire.
    • Deploy supply drops with ammo, armor, or vehicles.
  • Extra Abilities:
    • Drones for recon and spotting.

    • Electronic Warfare to jam UAVs and disrupt enemy spotting.

    • Dynamic Objectives with time limits for bonus rewards.

Ranked Conquest with 5-Man Squads

  • Squads are increased from 4 to 5 players, making coordination more impactful.
  • Ranked mode would use the Commander system for proper team structure.
  • Serious players could queue here to avoid the “random chaos” of casual Conquest.
  • Ranked rewards could be purely cosmetic (weapon skins, badges, banners) so it’s competitive without becoming pay-to-win.

Why This Could Work

  • Creates a chain of command: Commander → Squad Leaders → Squads.
  • Encourages teamwork and strategy over lone-wolf chaos.
  • Gives competitive players a mode where every move matters.
  • Still keeps casual Conquest for those who just want to hop in and have fun.

Personally, I think this would make Conquest feel like an actual military operation rather than a giant deathmatch. Competitive players get their space, casuals keep their sandbox — everyone wins.

What do you think? Would you play Ranked Conquest with a Commander system, or do you prefer Battlefield to stay fully casual?

Posted Aug 8, 2025, 9:03 PM UTC

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