r/civ•
Bragior

Civ of the Week: Mongolia (2025-08-11)

PinnedDiscussion

Navigation

Check the Wiki for the full list of Civ and Leader of the Week Discussion Threads


Mongolia

Traits

  • Civilization Age: Exploration
  • Attributes: Expansionist, Militaristic
  • Starting Bias: Horses
  • Unlocked by: Han, Persia
  • Unlock requirements:
    • Improve 3 Horses
    • Have 3 Siege Units
  • Unlocks: Qing, Russia

Civilization Ability

Bokh

  • Gain the strongest Cavalry unit you can train upon capturing an opposing Settlement
  • -50% Production towards Settlers
  • Gain a Victory Point toward the Non Sufficit Orbis Victory for the following:
    • Controlled Settlements in Distant Lands
    • Conquered Settlements in the Homelands

Traditions

  • Gerege: +4 Happiness in Settlements not founded by you for each Resource assigned to them
  • Baghatur: +5 Combat Strength for Cavalry Units
  • Jarlig: +25% Production in Cities not founded by you

Unique Units

Keshig

  • Basic Attributes
    • Type: Ranged, Cavalry
    • Replaces: Heavy Archer
    • Tier Upgrades: Castles, Gunpowder
  • Cost (Standard Speed)
    • 120/160/210 Production cost
  • Maintenance
    • 2/3/4 Gold per turn
  • Base Stats
    • 20/25/30 Combat Strength
    • 30/35/40 Ranged Strength
    • 20/25/30 Bombard Strength
    • 2 Attack Range
    • 3 Movement
    • 2 Sight Range
  • Unique Abilities
    • Heal 15 HP upon defeating an enemy unit with a ranged attack
    • Ignores zone of control
    • Also counts as a Cavalry unit
  • Differences from Replaced Unit
    • +1 Movement
    • Unique Abilities

Noyan

  • Basic Attributes
    • Type: Civilian, Land Support
    • Replaces: Army Commander
  • Cost (Standard Speed)
    • 100 Production cost
  • Base Stats
    • 4 Movement
    • 4 Sight Range
  • Unique Abilities
    • +50% Flanking bonus to Cavalry units within the Command Radius
  • Differences from Replaced Unit
    • +2 Movement
    • +2 Sight Range
    • Unique Abilities

Unique Infrastructure

Örtöö

  • Basic Attributes
    • Type: Tile Improvement
  • Requirement
    • Ulus civic
    • Cannot be built on Rough, River, or a tile with a feature
  • Cost (Standard Speed)
    • 90 Production
  • Effects
    • +5 Gold
    • When a unit moves onto this tile, its Movement is restored

Associated Wonder

Erdene Zuu

  • Requirement
    • Imperialism II civic
    • Yassa II civic
    • Must be built on a Flat Desert, Plains, or Tundra tile
  • Cost
    • 550 Production
  • Effects
    • +4 Culture
    • Training a Cavalry unit grants Culture equal to 25% of its cost

Unique Civics

Ulus

  • Cost
    • 800 Culture
  • Effects
    • Unlocks Örtöö tile improvement
    • Unlocks Gerege tradition
  • Mastery Effects
    • Captured Towns do not cost double to convert into Cities
    • +1 Settlement limit

Four Hounds

  • Cost
    • 1200 Culture
  • Requiresments
    • Ulus civic
  • Effects
    • Receive a free Noyan unit in the Capital
    • +1 Settlement limit
  • Mastery Effects
    • +1 Movement to all Cavalry units
    • +1 Settlement limit
    • Unlocks Baghatur tradition

Yassa

  • Cost
    • 2000 Culture
  • Requirements
    • Four Hounds civic
  • Effects
    • Örtöö receives +4 Gold in settlements not founded by you
    • Unlocks Jarlig tradition
  • Mastery Effects
    • +1 Settlement Limit
    • Unlocks Erdene Zuu wonder

#Useful Topics for Discussion

  • What do you like or dislike about this civilization?
  • How easy or difficult is this civ to use for new players?
  • What are your assessments regarding the civ's abilities?
    • How well do they synergize with each other?
    • How well do they compare to other similar civ abilities, if any?
  • Which leaders synergize well with this civilization?
  • How do you deal against this civ if controlled by another player or the AI?
  • Do you have any stories regarding this civ that you would like to share?

Posted Aug 11, 2025, 1:15 PM UTC

25
Loading comments…