Civ of the Week: Mongolia (2025-08-11)
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- Current Civ: Mongolia
- Next Civ: TBD
- Previous Leader: Amina
- Current Leader: Catherine the Great
- Next Leader: TBD
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Mongolia
Traits
- Civilization Age: Exploration
- Attributes: Expansionist, Militaristic
- Starting Bias: Horses
- Unlocked by: Han, Persia
- Unlock requirements:
- Improve 3 Horses
- Have 3 Siege Units
- Unlocks: Qing, Russia
Civilization Ability
Bokh
- Gain the strongest Cavalry unit you can train upon capturing an opposing Settlement
- -50% Production towards Settlers
- Gain a Victory Point toward the Non Sufficit Orbis Victory for the following:
- Controlled Settlements in Distant Lands
- Conquered Settlements in the Homelands
Traditions
- Gerege: +4 Happiness in Settlements not founded by you for each Resource assigned to them
- Baghatur: +5 Combat Strength for Cavalry Units
- Jarlig: +25% Production in Cities not founded by you
Unique Units
Keshig
- Basic Attributes
- Type: Ranged, Cavalry
- Replaces: Heavy Archer
- Tier Upgrades: Castles, Gunpowder
- Cost (Standard Speed)
- 120/160/210 Production cost
- Maintenance
- 2/3/4 Gold per turn
- Base Stats
- 20/25/30 Combat Strength
- 30/35/40 Ranged Strength
- 20/25/30 Bombard Strength
- 2 Attack Range
- 3 Movement
- 2 Sight Range
- Unique Abilities
- Heal 15 HP upon defeating an enemy unit with a ranged attack
- Ignores zone of control
- Also counts as a Cavalry unit
- Differences from Replaced Unit
- +1 Movement
- Unique Abilities
Noyan
- Basic Attributes
- Type: Civilian, Land Support
- Replaces: Army Commander
- Cost (Standard Speed)
- 100 Production cost
- Base Stats
- 4 Movement
- 4 Sight Range
- Unique Abilities
- +50% Flanking bonus to Cavalry units within the Command Radius
- Differences from Replaced Unit
- +2 Movement
- +2 Sight Range
- Unique Abilities
Unique Infrastructure
Örtöö
- Basic Attributes
- Type: Tile Improvement
- Requirement
- Ulus civic
- Cannot be built on Rough, River, or a tile with a feature
- Cost (Standard Speed)
- 90 Production
- Effects
- +5 Gold
- When a unit moves onto this tile, its Movement is restored
Associated Wonder
Erdene Zuu
- Requirement
- Imperialism II civic
- Yassa II civic
- Must be built on a Flat Desert, Plains, or Tundra tile
- Cost
- 550 Production
- Effects
- +4 Culture
- Training a Cavalry unit grants Culture equal to 25% of its cost
Unique Civics
Ulus
- Cost
- 800 Culture
- Effects
- Unlocks Örtöö tile improvement
- Unlocks Gerege tradition
- Mastery Effects
- Captured Towns do not cost double to convert into Cities
- +1 Settlement limit
Four Hounds
- Cost
- 1200 Culture
- Requiresments
- Ulus civic
- Effects
- Receive a free Noyan unit in the Capital
- +1 Settlement limit
- Mastery Effects
- +1 Movement to all Cavalry units
- +1 Settlement limit
- Unlocks Baghatur tradition
Yassa
- Cost
- 2000 Culture
- Requirements
- Four Hounds civic
- Effects
- Örtöö receives +4 Gold in settlements not founded by you
- Unlocks Jarlig tradition
- Mastery Effects
- +1 Settlement Limit
- Unlocks Erdene Zuu wonder
#Useful Topics for Discussion
- What do you like or dislike about this civilization?
- How easy or difficult is this civ to use for new players?
- What are your assessments regarding the civ's abilities?
- How well do they synergize with each other?
- How well do they compare to other similar civ abilities, if any?
- Which leaders synergize well with this civilization?
- How do you deal against this civ if controlled by another player or the AI?
- Do you have any stories regarding this civ that you would like to share?
Posted Aug 11, 2025, 1:15 PM UTC
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