Push Start Arcade solves the biggest problem in the graded card market!
A pretty big problem with a lot of PSA graded cards is that the majority of them are slow-moving on the open market.
Cards like a PSA 10 SIR Charizard EX from 151 or a PSA 10 SIR Team Rocket's Mewtwo EX from Destined Rivals will sell like hot cakes, but the same can't be said for most PSA cards.
Anything less than a PSA 10 tends to attract minimal interest.
Any card that isn't among the most popular Pokémon typically only attract a niche audience.
However, with the Push Start Arcade, GameStop solves that problem by putting the focus on getting maximum value out of your initial cost of buying a pack over chasing a desirable "Grail" card.
For example, a customer can buy a $25 Starter Pack, get a PSA 9 Trainer Card they've likely never even seen or heard of before, but it's worth $32. And instead of feeling bad they didn't get the "Grail" they wanted, they're happy over the fact that they beat the odds and got a card worth $7 more than what they purchased the pack for.
That's a brilliant solution to moving graded card inventory that will consistently make money for GameStop. It makes every PSA card they have in their stock a commodity with high turnover. Even the ones that wouldn't traditionally sell as fast as they would on the open markets.
Another thing is that older inventory in retail become harder to sell over time. Not only this, but storing your goods and keeping it all insured costs quite a bit of overhead.
But fast-moving inventory minimizes these costs as it keeps product flowing and relevant at all times! Another nice win for GameStop!
So the Push Start Arcade isn't just a win for GameStop and its customers. It's an absolute win from a retail business standpoint!
Posted Aug 14, 2025, 12:35 AM UTC