Idea for a gameplay/style mechanic I would like opinions on
This idea comes from DUSK, New Blood’s other iconic movement boomer shooter.
A little quirk in dusk’s movement is that when you are midair, even just from basic jumping, the Y-axis is completely unlocked. There is no limit to how far up or down you can look, allowing you to do backflips and front flips and shoot your guns while upside down in midair. If you land while upside down, you’re automatically quickly rotated right side up.
This provides no gameplay purpose at all, especially because Dusk has no style meter. It’s just an extra flair to have fun with. How would you feel if this was implemented into Ultrakill? Should it have style bonuses attached to it or should it be completely neutral?
Posted Aug 14, 2025, 12:42 AM UTC
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