Yes/but, no/and… chef’s kiss or unneeded complication?
What are your thoughts on mechanics that lend themselves to added granularity beyond simple yes/no? Specifically, mechanics that have yes/but, no/and, yes/and, no/and baked into the game (in addition to standard yes and no). What types of games work best for such results?
Posted Aug 31, 2025, 12:15 AM UTC
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