r/BG3•
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Feat Balance (or lack thereof)

I appreciate this problem is inherited from 5E somewhat, but they made other changes and this would have been a good one. Some feats are fucking awesome (for example, savage attacker), worth a great deal more than an ASI. Other feats are niche but valuable - for example, being able to overcome elemental resistance as a sorcerer who went all in on one damage type.

But a lot of them just fucking suck. Proficiency with four weapons and +1 ASI? Why? You can build the weapon profs into your background easily enough, or multiclass. Actor? It's +1 ASI and two proficiencies, one of which you could get from Alfira! Don't get me started about the armored feats - heavily armored is ok in Act 1 but it drops the fuck off.

Anyway yeah, I wish they'd done a balance pass to make the feats at least interesting. What do y'all think?

Posted Sep 2, 2025, 3:22 PM UTC

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