DeadJumpers KickStarter Prelauch Page is Live

https://www.kickstarter.com/projects/241025605/deadjumpers

I’ve always believed that great stories start with a world you can feel — and that great games used to be about skill, not systems. I grew up on Halo 2, Doom, and old-school shooters where every combo, every weapon switch, every movement had purpose. Over the years, I watched that gameplay vanish under unlock trees, skillbased matchmaking and soulless design.

We are indie developers doing the art, the design, the story, the music. Not because we want control, but because we want it to be personal. We want this world to be real. And we want players like us — who miss what gaming used to feel like — to have something that feels made for them, not just at them. No pay walls, no forced advertisements. Pure Gaming

Deadjumpers is the beginning of that world. A cinematic sci-fi novel. A mobile game built on skill and lore. And one day — a full PC arena shooter that takes the genre back to its roots.

Backing this campaign doesn’t just support a project. It creates the foundation of a world where player feedback actually matters, and where indie passion competes with AAA ambition. You’re not just a number here. You’re a Founder.

While this ambition seems like alot for a indie developer to handle, we have set our path for success. Starting with working on the novel, and getting out a mobile version of the game will fund the future project for a 4v4 Arena Combo shooter. Creating alot of assets that can be used in the Arena, and diving into the lore that every game needs to feel rich. These 2 smaller projects that build onto something bigger is how we can handle fulfilling this ambition.

The mobile game launch will feature learderboards for a target shooting mode, and a classic horde mode ( later adding a Temple run style mode and co op for the horde mode). The first DeadJumpers Novel with release along side the mobile game. The 4v4 DeadJumpers Arena will be avaliable on Steam following 12-14 months after the mobile release.

Posted Sep 2, 2025, 3:26 PM UTC

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