Feedback on WebGPU Path Tracing 3D Chessboard
I'd love to hear feedback on my 3D chessboard. It uses a custom WebGPU multi-bounce MIS path tracer that uses a hierarchical ZBuffer to DDA each ray since RTX ops are not available yet. The goal is to feel as much like playing IRL at a cafe.
Posted Sep 2, 2025, 3:31 PM UTC
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