Thoughts on how Diablo4 should be run

State of the Game · Discussions

So here’s the thing. I’ve been playing ARPGs forever and it feels like every modern one is stuck in the same loop: new season drops, everyone no-lifes it for a week, meta builds get solved instantly, people hit endgame, and then… nothing. We just sit there grinding walls or quit until the next reset.

And the dev solution lately? Just making the grind take longer. Honestly, that’s not a solution. That’s just stretching the same content thinner.

Why Diablo 2 was different

D2 Ladder wasn’t perfect, but it had something going for it

  1. seasons actually meant something (fresh start, race, rank)
  2. metas shifted around with patches/runes so it never felt 100% solved
  3. and most importantly, your progress rolled back into Non Ladder.

Like, your time wasn’t wasted. You had this permanent space that kept growing no matter what.

The bank account analogy

The way I think about it is simple.

Eternal realm = principal. Your core account. The stuff that sticks
Seasons = interest. Short bursts of fun, experiments, temporary hype.

The point is, interest should feed into your principal. But a lot of modern ARPGs only sell you “interest” without building up the principal. That’s why players feel burned out, you end up with nothing in the bank.

What D4 needs to do

make seasons about trying crazy stuff, not just inflating grind

give players reasons to care about Eternal (achievements, cosmetics, account progression, whatever)

stop treating Eternal as a graveyard for dead characters, make it the actual core

D2 worked because seasons and the permanent realm fed each other. Modern ARPGs forgot that. D4 needs to stop being just another disposable hype season and give us a principal worth logging back into.

At the end of the day, everything we’ve enjoyed shouldn’t just get tossed aside that’s the only way it actually feels valuable

Posted Sep 2, 2025, 3:35 PM UTC

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