Nitro Fangtooth changes feel absolutely awful as a jungler
- Fangtooth grants 8% Physical and Magical power along with 8% Physical and Magical armor.
I like that the first Fangtooth now gives the 8% buff because it actually gives the team a reason to fight for it. My problem with it is that as a jungler with now 2 additional objectives to play for, being even the slightest bit out of position means the enemy will get the objective and start snowballing. Lose a 2nd Fangtooth and it's essentially game over.
The problem is that only takes ~10 seconds for some jungle heroes and a friend to kill the 1st Fangtooth. That means that finishing up a gank late, having your back stopped by a minion, or having the enemy stopping you from backing with heroes like Sparrow or Wraith, you are pretty much guaranteed a loss. If you're not standing in front of that Fangtooth by the time it spawns, and you don't have your team alive and ready to fight, the snowballing will begin.
In a normal game, if you know you're going to lose the Fangtooth, you can get your offlaner to help kill orb mini and it's generally not that bad, but orb mini in no way comes even close to an 8% buff across the board.
Fangtooth health in nitro needs to be pushed up a bit if it's going to give such major buffs. Right now this change means if you get a 'bad' jungler, you will probably lose the game.
Posted Sep 3, 2025, 6:19 PM UTC