Instead of being nerfed, Rupture strain should be fixed
Rupture strain is great. It's overwhelming, it's swarming, it makes you use tactics you never used before (shooting the ground to make them pop out, flanking and cooperating with your team). However, they still have some issues.
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Rupture warriors behavior differs depending on who you are, a host or a client. While on the client side they are pretty easy to dodge, on the host side you will get hit NO MATTER WHAT. They simply teleport towards you and bait you to use a stim. This is not the only issue on host/client relationship, the entire game is filled with those (no bot chanting to identify patrols direction if you're the client, no alpha warriors spawn from alpha commanders if you're the client, no red stratagem instant detection or blue stratagem investigation if you're the client, etc). Rupture warriors having medium armor is also fine, their main HP is disgustingly low, try to simply flank them or use medium pen guns for God's sake.
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Rupture spewers cannot be staggered if they look out of the ground. Even with the strongest stagger tools like punisher, slugger, liberator concussive, loyalist and purifier explosion. They also lack animation for spewing attack, not ball spitting attack. Besides those issues rupture spewers are fine.
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Rupture chargers are fine. The only issue they have is common among all charger variants - their turning speed is MUCH BIGGER if you're the host. If you're the client you can simply walk away. This issue was here since release I suppose.
Learn, adapt, overcome. Kill them all.
Posted Sep 3, 2025, 6:21 PM UTC