Loosing all the loot in a map if you die is the worst feeling part of a loot-centric ARPG.
Especially in the campaign...
Just did Plunderer's Point for the first time. Died to invisible de-gen on the last set of mobs and lost the entire expeditions worth of loot, strongboxes, and other goodies.
The "gamba" in POE2 should NOT be based on the game play itself. Feels so bad to work so hard to survive a cool challenge then immediately loose everything. I feel the same with Abyss in POE2.. it's a hard encounter for the average player and can be time consuming... sucks to get nothing out of the deal.
Feels like any effort put into playing is a waste of time. Not fun or engaging game play IMO.
Posted Sep 3, 2025, 6:22 PM UTC
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