Balance adjustment suggestions (long post)
I know many of you have probably seen my other post talking about how the games weapon balance is in shambles right now. I just wanted to make a post giving my balance suggestions I think would make the game more diverse and overall fun. Since realism has been thrown out of the window, some of these changes arnt to far fetched
Something’s to note about my vision. 1.) High firepower should 1 tap heads 2.) “-“ are changes 3.) “ are notes
(H416) “The gun should be a highly customizable to fit certain roles with the battles provided. Instead of doing everything good all the time, it should do one thing good with trade offs.”
(Bass gun with no barrel) -firepower high -850RPM -High recoil -low Accuracy and range
(Short barrel) -Firepower Mid-High -900RPM -Good ergo -poor range and accuracy “This would allow the gun to compete with things in close range while limiting longer ranges.”
(Med. Barrel) -Firepower Medium -875 RPM -decent Range and accuracy -decent recoil “This would be a middle ground for the H4”
(Long Barrel) -firepower mid-low -850 RPM -more range and accuracy than Med. barrel but less than the Extended -good recoil control “Be an option for people who want a little more range and recoil while still Having decent Ergo and fire rate”
(Ext. Barrel)
- Mid-Low firepower -800 to 825 RPM -excellent range performance -amazing recoil “This is the build to hit long range shots with no recoil and good range and accuracy, However your loosing a lot of ergo and close quarters viability and can lose to other guns that hit harder in close range.”
(M4A1) -800 RPM “Honestly keep most of it the same since it’s a budget version of the H4 and is more of a jack of all trades master of none gun.
(MCX) -High firepower with a RPM of 850 -terrible range and accuracy -high recoil
- good ergo “The MCX like in the mobile version should be the CQB king and be able to compete with high tier SMGs and even beat the H4 in point blank. However due to its terrible accuracy and range, it falls off fast making better for a Sniper back up or a Northridge hotel gun.
(AKM) -high firepower -high recoil -good range “Should be a hard hitting slow firing gun that if you can control the recoil. Can hit like a truck at mid range but lacks in CQB unless you can achieve the one shot head.”
(AEK)
- low accuracy -ok recoil control “Should be a close quarters monster that can compete with the MCX and some SMGs, but falls off at range due to the poor accuracy. Making it a gamble if you can melt someone at longer ranges.”
(FAL)
- Mid-High Firepower
- better recoil than base “Since red ammo is being craft only. You don’t have to worry about red Fal spam like S0 so revert the nerfs. If someone wants to spend 1mil on 1 mag or red ammo for a Fal let them lol.”
(VSS) -range 45 “The gun suffers since most gunfights happen around 35m, which is right outside of its range. Let it be a CQB monster to compete with the other CQB guns.”
(Shotguns) “ make the slugs give +25-30 accuracy since that’s their main problem. Can’t hit someone 10ft in front of me reliably ”
(SMGs) -give most of them Mid-High or High firepower with low range and accuracy. “Giving them the option to one shot heads make them competitive with other CQB guns and makes the MPX turn into a true meta Smg due to recoil and attachment”
All I can think of while I’m at work ao I would appreciate any thoughts or comments. But I think would make guns have a use case instead of “it’s either good at all things or nothing” kinda balance the game has.
Posted Sep 3, 2025, 6:25 PM UTC