r/3d6•
Evilcanary

Level 16 Rogue - I'm allowed to role 5 or 5.5

D&D 5e Revised/2024

We're coming back into some characters and the DM is allowing us to play 5 or 5.5 rules with them and is leaving it up to us to manage that (we're all experienced players and dms, so we can figure out any oddities of mix/matching these as they pop up). Most of us are re-rolling our level 16 characters to better fit the party and story.

The party is almost entirely martial characters (barb, fighter, ranger, cleric, tanky paladin).

My character is traditionally a swashbuckler rogue and I'd prefer to keep that since a full switch to a spellcaster just doesn't make sense for her story.

So in re-rolling them, if I went with 5e rules: I was thinking of going 3 levels fighter, 1 hexblade, and 12 levels swashbuckler.

But after looking at the 2024/5.5 rules, it seems like it might be better to just go full rogue so I could have full access to all of the utility of cunning action and play more of a support rogue for the big hitters. It seems like it might be more fun to play as well.

I haven't played the new rules yet, so I'm a little hesitant to jump into it in what is a fairly long campaign arc at this point. Is there an obvious choice here? If not, I'll probably go 5.5 and am open to any suggestions or links to discussions.

Posted Sep 3, 2025, 6:25 PM UTC

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