Beginner Guide
GENERAL
- Each day – You can reroll store four times, complete daily quests for 100 gems and 4 tickets, watch ads three times to double rewards from games, and watch ads to get gems/tickets from the Scalluck lottery. Try to do all of that. You can also watch ads for 5 free board draws, silver from the Scalluck lottery, and free energy.
- Silver – Earned by killing humans in coop. You also get a big one-time reward from Tower of Humanity. Spend mainly on rerolling store, buying tickets/relics, upgrading demon gods, then units. Leftover silver → runes, units, trait rerolls (Hell unlock). Focus on upgrading white & green units.
- Gems – Mostly from drawing boards (avg. 20 gems/ticket). Tower of Humanity gives a one-time gem reward. Spend gems mainly on discounted tickets. Leftover → skins, undiscounted tickets, supreme gods locked behind requirements (Asura, Omen, Clara, Cannon, Eggby). Other supreme gods can be unlocked with tickets.
- Drawing tickets – May unlock a secret board (better rewards). Stop drawing at ~50 tickets saved so you can complete it if it unlocks. In Hell mode, secret boards can upgrade into super secret boards → stop drawing at ~75 tickets.
- Demon runes – Best runes: Ancient Gold Coin (1st rune) and Negotiations (2nd to last). Only level those until at least level 10.
- Support – Menu → three lines (top right) → settings → support. Report bugs or feedback there; devs actually listen.
NORMAL MODE
- Ask for a carry (Discord or global). Many players can solo normal. Don’t build Ice Knight, Big Hand, or Destroyer during carry.
- To unlock Hard, clear Normal via Find Match with a random player (easy with correct strategy).
HARD MODE
- Again, ask for a carry. Partner may give instructions.
- To unlock Hell, clear Hard via Find Match. Very doable even with low-level gods if you play well.
MECHANICS
- Units deal raw damage. Some gods deal %HP damage (needed for bosses).
- %HP damage is unaffected by crits/damage buffs, but speed buffs increase it. In Hard/Hell, %HP ignores shields (100M HP + 200M shield still = 5M dmg from 5%HP).
- In-battle upgrades scale off base damage (white number). Example: 30k base + 500k upgrade + 60k from dragons = 590k dmg.
- Base crit = ~15%. Base crit dmg = +100%. Extra boss damage ≈ useless.
- Support units (Witch Doctor, Blue Dragon) buff partner too. Buffs stack additively.
- In-battle god upgrades give huge dmg boosts based on type, not level. (Lvl 1 Clara = Lvl 21 Clara in bonus scaling).
- Slow effects don’t stack. Big Hand’s relic slow overrides Ice Knight.
- Stuns refresh duration. Enemies gain stun resistance if alive across waves (20% → 40% → … → 100%).
- Units attack the closest enemy unless specified.
- Hell boss requires shield-scaling damage (Cannon, Eggby).
DEMON GOD TIER LIST
S Tier
- Witch Doctor – Global attack speed, always build 4+.
- Mimic – Economy.
- Ice Knight – Slows enemies (best with Destroyer for stunlock).
A Tier
- Clara – Minigun + bombs = massive % dmg + stun.
- Eggby – Buffs allies, best Hell anti-boss (yellow).
- Helicopter – Active lets you reposition units.
- Destroyer – Best stuns.
- Phantom Slime – Upgrade mechanic; high raw dmg but no % dmg.
- Asura – High crit scaling, raw dmg monster, expensive to build.
B Tier
- Surprise Mouse – High raw dmg, low % dmg.
- Master Cat – Good AoE; useless in Hell.
- Cannon – Anti-boss & bounty.
- Oni – Decent balance of raw & % dmg, strong late.
C Tier
- Coinman – Huge raw dmg if you hoard coins (needs Mimic/Biker).
- Scalluck – RNG upgrades; OK raw dmg, no % dmg.
- Ancient Blue Dragon – Crit dmg relic helps some gods.
D Tier
- Omen – Strong only at very high levels (12+). Best at 21+ (whale-only).
- Goblin Biker – Generates gold, only good for Coinman.
- Space Soldier – Falls off after Normal.
- Regik – Early game crit support.
F Tier
- Big Hand – Relies on stuns, but stun resistance makes it useless.
OPENING
- Summon enough to kill 1st bounty. Small upgrades on commons/rares if needed.
- Upgrade mines to lvl 5, then summon more units. Complete white/green/blue missions.
- Secret missions: have all 7 units of a color at once (white/green/blue).
- White outline = merge available. Green outline = 3+ units.
- Learn to summon/merge quickly.
- Check which missions are done before merging.
- Reroll if full but still need missions.
- Get your first god.
- Don’t upgrade units (especially epic/legendary). Waste of stones.
- Reroll purples for merges once you have 4.
- After 1st god, dump coins into mines. Reroll for Destroyer → build Mimics → max mines.
- Hard Mode change: Get 2 gods early (Mimic + AoE).
BASIC STRATEGIC CONCEPTS
- Prioritize Witch Doctors (buff partner too). Place units to hit partner’s lane.
- AoE units love Ice (clump enemies) + Stuns (stack enemies).
- Positioning matters. Helicopter helps optimize placement (saves rerolls).
- Master your opening/early game: merging, summoning, gold management, Mimic timing.
- Strategy > Levels. Hell can be cleared with lvl 1 gods.
- Most impactful upgrades: white units (early), common relics (economy), runes (economy).
- Low account levels = weaker partners. Team up via chat/Discord/friends to improve odds.
Posted Sep 3, 2025, 6:26 PM UTC
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