Use 16:10 Resolutions (Stretched) on a 16:9 Monitor in Marvel Rivals (NVIDIA Only)

Discussion

So after spending way too much time messing with Marvel Rivals’ configs and my GPU settings, I finally figured out how to get proper 16:10 stretched resolutions running on a standard 16:9 monitor. Since the game only supports 16:9 and 16:10 natively (no 4:3 or other aspect ratios), this method saves you from wasting hours on trial and error like I did.

This guide is for anyone who wants to run WQXGA (2560×1600) or any other 16:10 standard/non-standard resolution stretched on their 16:9 monitor, Before Proceeding make sure you in-game display mode is set to Fullscreen.

Why 16:10 over 16:9?

  • 16:10 has ~5.2% more vertical screen area compared to 16:9 at the same diagonal size.
  • It feels less cramped and gives you more visibility (especially in vertical FOV).
  • If you like the stretched look (similar to competitive players using 4:3 in shooters), this is the closest thing you can do in Marvel Rivals without breaking the game.

Reference list of all mathematically possible 16:10 resolutions pick any (up to 8K):

width,height,n,common_or_standard (open with text editor)

Some standard ones you can try: Wikipedia: 16:10 aspect ratio

  • 1280×800 (WXGA)
  • 1680×1050 (WSXGA+)
  • 1920×1200 (WUXGA)
  • 2560×1600 (WQXGA – perfect for 2K)
  • 3840×2400 (WQUXGA – 4K)
  • 7680×4800 (WHUXGA – 8K)

Step 1: Enable DSR/DLDSR in Nvidia Control Panel

  1. Open Nvidia Control Panel → Manage 3D Settings.
  2. Under DSR Factors, enable both DSR and DLDSR scaling factors.
  3. Set DSR Smoothness to 50%. (Anything else will oversharpen/blur the image.)

This allows you to use higher-than-native resolutions even if your monitor doesn’t officially support them.

Step 2: Adjust Desktop Scaling

  1. Go to Adjust Desktop Size and Position.
  2. Set Scaling Mode → Full-Screen.
  3. Check Override the scaling mode set by games and programs.
  4. Set Perform Scaling On → GPU.

Now your GPU will handle the stretch instead of your display.

Step 3: Edit Marvel Rivals Config

By default, Marvel Rivals only lets you pick 16:9 in-game. But we can force 16:10 through the config file.

  1. Navigate to:

​

%LOCALAPPDATA%\Marvel\Saved\Config\Windows\GameUserSettings.ini
  1. Find every entry that mentions : ResolutionSizeX, ResolutionSizeY, LastUserConfirmedResolutionSizeX, LastUserConfirmedResolutionSizeY, DesiredScreenWidth, DesiredScreenHeight, LastUserConfirmedDesiredScreenWidth, LastUserConfirmedDesiredScreenHeight).
  2. Change them all to your chosen 16:10 resolution. Example:

​

ResolutionSizeX=2560
ResolutionSizeY=1600
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1600
DesiredScreenWidth=2560
DesiredScreenHeight=1600
LastUserConfirmedDesiredScreenWidth=2560
LastUserConfirmedDesiredScreenHeight=1600
  1. Save the file. Run the game

(Optional) → Right-click the file → Properties → set Read-only if you never want the game to overwrite your settings.

Notes:

  • Use DSR/DLDSR for higher resolutions even if your monitor doesn’t support them.
  • Stick to standard 16:10 resolutions for best compatibility.
  • Marvel Rivals only supports 16:9 and 16:10 (no 4:3 etc.), so this method is future-proof.
  • It doesn’t matter which 16:10 resolution you use the stretch effect will always look the same. Lower resolutions only reduce clarity, not screen area or stretch.
  • You can also create a custom 16:10 resolution if you don’t have DSR factors, but I haven’t tested this, so you’ll need to troubleshoot it on your own.
  • After the new update, the game might not display your custom resolution in the settings, but it will still be applied so don’t panic.
  • Comparison between 16:9 (2560×1440) and 16:10 (2560×1600 stretched): test

Posted Sep 5, 2025, 9:44 AM UTC

10
Loading comments…