The fundamental problem with Saber’s approach to difficulty - punishing players

General

I’m not the world’s best player, however after 1000hrs (oops) I’ve gotten pretty decent at this game. I’m noticing a trend with this game’s (though it’s not exclusive to this game) development where to increase difficulty the devs will introduce mechanics that punish players to force them into a specific playstyle, and the punishment is trending towards heavy handed.

Things like the tether mechanic, where you wouldn’t respawn armour unless close to your battle brothers, and now with the dodging causes damage mechanic are problems because they try to force you into a play style through punishment. But don’t consider the implications of this change in style with regards to the games established mechanics and flow.

I’d love to have a positive discussion around ways that saber could make the game difficult, and have challenging mechanics, that encourage players to play they way they seemingly want us to with the carrot instead of the stick. I implore the devs to focus on game mechanics that encourage “ideal” play through REWARD instead of punishment

Posted Sep 5, 2025, 9:55 AM UTC

215173
Loading comments…