how do I make swirly liquid transform to the smooth surface?
Hello pro-s, noob question here! My flip sim draws a shape around the surface, but in the end i want it to smoothen close to the target shape. I try to apply gravity towards surface (z axis), but even very high values (with viscosity/density heavily reduced) it doesnt seem to affect the liquid. How can I make this happen? Appreciate any advice!
Posted Sep 5, 2025, 10:06 AM UTC
01