how do I make swirly liquid transform to the smooth surface?

Hello pro-s, noob question here! My flip sim draws a shape around the surface, but in the end i want it to smoothen close to the target shape. I try to apply gravity towards surface (z axis), but even very high values (with viscosity/density heavily reduced) it doesnt seem to affect the liquid. How can I make this happen? Appreciate any advice!

https://reddit.com/link/1n916uu/video/wkxyflgkjbnf1/player

https://preview.redd.it/qsm5cmxilbnf1.jpg?width=1394&format=pjpg&auto=webp&s=92d5c1ce8cac56ab4cf56625690bd1d025e6801b

Posted Sep 5, 2025, 10:06 AM UTC

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