r/Unity3D•
NotRenjiro

Why do UVs keep getting messed up?

Noob Question :snoo:

I feel like 90% of my time with Unity is just being wasted on fixing misaligned textures at this point. I don't mind having to fiddle around with some things here and there, that is to be expected, but it's at a point were almost every single object that I work with or edit has tons of randomly misaligned textures that were previously fine. It can take up to 20 minutes or even longer just to untangle a mess with the UV editor.

I know that I must be doing something wrong but I don't know what and no one that I asked was able to help thus far and there are no good youtube tutorials out there either. The editor also keeps changing numbers that I put in and there's even a bug that has caused me major headache recently. I don't have any great examples right now but idk what to do right now. I don't want to spend hours dissecting almost every objects surface just to have the textures not be misaligned.

https://preview.redd.it/bid9hfamylnf1.png?width=589&format=png&auto=webp&s=b84df9e0bb8442f8417c013041b2123381ff8350

This is just one example, I deleted most of the other ones. And not the worst. It is just hard for me to really understand WHAT I did wrong or WHERE I could improve. I want to learn but this is just tedious and nothing has changed. There's more issues but this is the gist of it.

Posted Sep 6, 2025, 8:59 PM UTC

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