r/Helldivers•
firespark84

suggestion for a booster rework

FEEDBACK / SUGGESTION

a suggestion to rework boosters to be more then the same 4 every game:

core 3 (vitality, stamina, hellpod space optimization):
integrate these all as default for all helldivers. the entire game is balanced around them, and even if they buffed their chosen stats with smaller values or other boosters were added / reworked, they are all too important to give up. experimental infusion I would also want to integrate but its a war bond booster so id get keeping it the same.

with them out of the way, now the other boosters can get meaningful changes without still being sidelined.

here is a list for the other boosters and how I would change them:

localization confusion:
keeps current status, but also causes enemies to be electrocuted the first time they try to call for reinforcements, stunning them for a short time

sample scanner: increase to 30% chance

sample extractor: cap out at 20 and give more samples and transfer directly to sample inventory of player on kill

flexible reinforcement budget: increase the reduction in wait time

increased reinforcement budget: give more then it currently does

armed resupply pods: make the gun on top a liberator penetrator, and have the gun apply to support weapon / backpack hellpods, potentially minefields though that could cause issues

firebomb and stun hellpods: have them only use the fire / stun if an enemy is near the pod when it lands.

recon booster: auto identify points of interest from further distance with radar.

experimental infusion and potentially muscle enhancement will still probably be must picks, but at least 2/3 booster slots will potentially be usable instead of taken up by basic buffs that should be integrated with all helldivers.

Posted Sep 6, 2025, 9:01 PM UTC

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