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Teemo, The Bandle Scout
Role(s): Top / Middle
Class: Specialist
Resource: Mana
Legacy: Marksman, Mage
** Damage Type:** Ranged / Physical
🔸️ BASIC STATISTICS 🔸️
| Designation | Lvl 1 | Growth | Lvl 18 |
|---|---|---|---|
| Health / HP | 615 | +104 | 2383 |
| Health Regen / HP5 | 5.75 | +0.65 | 16.8 |
| Mana / MP | 345 | +35 | 950 |
| Mana Regen / MP5 | 9.5 | +0.55 | 18.85 |
| Armor / AR | 24 | +4 | 92 |
| Magic Resist / MR | 30 | +1.4 | 53.8 |
| Movement Speed / MS | 330 | _ | _ |
| Attack Damage / AD | 59 | +3 | 110 |
| Attack Speed / AS | 0.69 | 2.55% | 0.9881 |
| Attack Range | 485 | _ | _ |
🅟 — Poison-Tipped
Static Cooldown: 12.5 / 11.5 / 10 (based on level)
INNATE: Periodically, Teemo empowers his next basic attack to deal 15 – 75 (15 / 30 / 45 / 60 / 75) (+25% AP) bonus magic damage on-hit and inflicts poison.
POISON: Deals 15 – 55 (+4% AP) per second over 4 seconds (60 – 220 (+32% AP) total). Refreshes on re-application.
On-hit reduces cooldown by 0.4s (0.65s against champs, 1s vs large monsters).
🅠 — Blinding Dart
Cast Time: N/A
Effect Radius: Teemo’s basic attack range + 15
ACTIVE: Teemo shoots a dart at the target enemy that deals magic damage, blinds them, and applies on-hit effects.
| Designation | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Scaling |
|---|---|---|---|---|---|---|
| Mana Cost | 75 | 80 | 85 | 90 | 95 | _ |
| Cooldown | 8 | 8 | 8 | 8 | 8 | _ |
| Magic Damage | 70 | 100 | 135 | 165 | 200 | +70% AP |
| Blind Duration | 1.5s | 1.75s | 2s | 2.25s | 2.5s | _ |
EMPOWERED: If Poison-Tipped is ready, Blinding Dart gains 15 bonus range, deals bonus magic damage and applies its poison.
| Designation | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Extra | |----------------------|--------|--------|--------|--------|--------| | Bonus Magic Damage | +20 | +35 | +50 | +65 | +80 | _ |
If cast against a large monster or enemy champion while empowered, Poison-Tipped is consumed.
🅦 — Outmaneuver
Cast Time: N/A
Dash Range: 45% of Teemo’s Movement Speed
PASSIVE: After 5 seconds without taking damage from enemy champions/turrets, Teemo gains bonus movement speed. This bonus is instantly activated or reactivated if Outmaneuver is used or when an enemy triggers one of Teemo’s mushrooms.
| Designation | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Extra | |-----------------------|--------|--------|--------|--------|--------| | Bonus Move Speed | 15% | 17.5% | 20% | 22.5% | 25% | _ |
ACTIVE: Teemo dashes in the target direction and doubles the movement speed bonus for 3 seconds, which cannot be removed during the effect.
| Designation | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Extra | |------------------------------|--------|--------|--------|--------|--------| | Mana Cost | 45 | 45 | 50 | 50 | 50 | _ | | Cooldown | 17 | 16 | 15 | 14 | 13 | _ | | Enhanced Bonus MS | 30% | 35% | 40% | 45% | 50% | _ |
🅔 — Guerilla Warfare
Cast Time: 0.5s
Detection Radius: 300
ACTIVE: Teemo enters camouflage, lasting indefinitely if idle, or for a set duration if moving. In brush, duration is infinite and Teemo is invisible. Whenever Teemo breaks stealth, he gains bonus movement speed for 3 seconds.
| Designation | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Extra | |-------------------|--------|--------|--------|--------|--------| | Mana Cost | 40 | 40 | 40 | 40 | 40 | _ | | Cooldown | 20 | 19 | 18 | 17 | 16 | _ | | Stealth Duration | 3s | 3.5s | 4s | 4.25s | 4.5s | _ | | Bonus Attack Speed | 15% | 25% | 35% | 50% | _ | by level |
🅡 — Noxious Trap
Cast Time: 0.35s
Target Range: 200
Effect Radius: 400
Collision Radius: 155
ACTIVE: Teemo tosses a mushroom trap that arms after 1s, lasts up to 5 minutes, and grants vision. If landing on another trap, it bounces forward repeatedly up to a distance cap.
| Designation | Rank 1 | Rank 2 | Rank 3 | Extra |
|---|---|---|---|---|
| Mana Cost | 65 | 55 | 45 | +1 Charge |
| Cooldown | 1.5 | 1.5 | 1.5 | _ |
| Bounce Distance | 45 | 65 | 85 | _ |
Teemo periodically stocks charges, up to a maximum. Explosions inflict poison, slow enemies, and reveal them.
| Designation | Rank 1 | Rank 2 | Rank 3 |
|---|---|---|---|
| Recharge | 30s | 27.5s | 25s |
| Max Charges | 3 | 4 | 5 |
| Slow | 30% | 40% | 50% |
POISON: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.
| Designation | Rank 1 | Rank 2 | Rank 3 | Scaling |
|---|---|---|---|---|
| Magic Damage / Second | 55 | 85 | 117.5 | +13% AP |
| Total Magic Damage | 220 | 340 | 470 | +52% AP |
Posted Sep 11, 2025, 4:56 PM UTC