Act 3 Diffculty is Ridiculous
Before you start with the git gud, I have absolutely no problem with the bosses they’re absolutely fine. But this is where the double damage on every enemy starts to become absurd.
The void makes these regular enemies take about double the hits they usually do and gives them more moves. The moves would be fine on their own but them already having double damage plus just a straight up numbers buff is so very lazy. I was trying to get all the mask fragments and to get one you need to go to a statue in hunter’s march. The quickest entrance is now blocked off hmm that’s weird. Oh, because TC decided an abyss buffed gauntlet involving the already annoying enemies would be a fun little treat. Also, if you didn’t defeat every boss that has adds in act 2? Yep, those bosses just became twice as difficult.
The new movesets are cool and fine but a flat numbers buff is lazy and uninspired and makes 100% completion more of a chore than a fun treat like it was in HK. Sure the infected crossroads were a little annoying but at least every enemy didn’t get double the hp and do 2 damage to me. At least I didn’t get stuck in a gauntlet of 2x hp 2x dmg infected crossroads enemies just for a mask shard.
Posted Sep 11, 2025, 5:03 PM UTC