r/2XKO•
purewisdom

What one thing could keep this from being your primary fighting game?

Discussion

For me, it's combo length/damage. My BnB with Vi is 12 seconds right now and does ~480 damage. Given it's no assist and a level 1 super, it's far from optimal. Personally, 12 seconds is too long as is, especially with how few resources are expended.

Here's why: playing neutral in the game is a blast. All the defensive tools, everyone's unique movesets, managing assists, the fuses, etc make for an interesting chess match. 2XKO might end up as my favorite neutral in 2D. But as people discover more elaborate combo routes, that'll mean more time is devoted to inputting or watching combos rather than playing neutral. It's the only thing I can think of that if not addressed would have me drop the game by release.

What's your one thing?

Posted Sep 11, 2025, 5:03 PM UTC

346
Loading comments…