does anybody knows a formula that is used for stat scaling from 2 items with the same stat?
i’m not sure, but I think if you use for example radiance (20% evasion) + butterfly (35% evasion) you are jot getting 55% of evasion in total and your evasion adds up from 1st item to 2nd one, but second one only gives some of the percents, not everything, like radiance + butterfly isn’t 55% evasion, but 45% (just for example so you can understand me)
or is it working a different way? so the hit is getting calculated from the first evasion, if it didn’t work then it calculates from the second evasion? like “IF hit then calculates evasion1, if it worked then hit is not going through if it didn’t work then calculates evasion2 if it worked then hit is not going through if it didn’t work then hit goes through”
maybe someone here knows, thank you!!! also, feel free to correct me if i’m wrong, I think I might be entirely wrong, so I would be very grateful if someone explains it to me!
Posted Sep 13, 2025, 10:45 PM UTC