Artstorm should introduce more customization options that truly tailormake our ships and playstyles. Also, appreciation post!
Specialization systems like:
- missile specialization(improves damage, initial speed, etc)
- gun specialization(improving shell speed, increasing magazine size, etc)
Hull modifications:
- increase armor thickness at certain areas of the ship
- decrease hp in exchange for increased speed and agility
- sacrifice one weapon slot for increased visual, underwater, or radar detection
I absolutely appreciate the direction that Artstorm is taking. That we have a ASF that has a wider angle of missile lock-ons in the Tornado, another new better ASF, better ballistic missiles, more unique weapons, better helicopters, ship abilities, etc. it's great!
On the other hand, I wish that Artstorm would also give more emphasis to the general roles of the ship classes while allowing them build flexibility.
Frigates:
- anti-submarine
- anti-ship
- damage dealing
- scouting
- dueling
Destroyers
- anti-air
- anti-ship
- anti-submarine
- defense
Cruisers
- damage dealing
- tanking damage
- anti-air
- anti-sub
- missile-based weaponry
Battleships
- damage dealing
- anti-ship
- ant-air
- tanking damage
- gun-based weaponry
CV
- higher airborne presence
- mobility focused
- high defenses, but weaker hp
ACV
- stronger airborne damage(we can have ACVs that have 2 bombers)
- can tank more damage, but less mobile
- stronger defenses than CV
Attack subs
- fast
- stealthiest
- lots of torpedoes
Missile subs
- slow
- weaker stealth
- long ranged missile based artillery
Assault ships, ekranoplans, and hoverboats are unique.
Posted Sep 13, 2025, 10:51 PM UTC
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