Artstorm should introduce more customization options that truly tailormake our ships and playstyles. Also, appreciation post!

Specialization systems like:

  • missile specialization(improves damage, initial speed, etc)
  • gun specialization(improving shell speed, increasing magazine size, etc)

Hull modifications:

  • increase armor thickness at certain areas of the ship
  • decrease hp in exchange for increased speed and agility
  • sacrifice one weapon slot for increased visual, underwater, or radar detection

I absolutely appreciate the direction that Artstorm is taking. That we have a ASF that has a wider angle of missile lock-ons in the Tornado, another new better ASF, better ballistic missiles, more unique weapons, better helicopters, ship abilities, etc. it's great!

On the other hand, I wish that Artstorm would also give more emphasis to the general roles of the ship classes while allowing them build flexibility.

Frigates:

  • anti-submarine
  • anti-ship
  • damage dealing
  • scouting
  • dueling

Destroyers

  • anti-air
  • anti-ship
  • anti-submarine
  • defense

Cruisers

  • damage dealing
  • tanking damage
  • anti-air
  • anti-sub
  • missile-based weaponry

Battleships

  • damage dealing
  • anti-ship
  • ant-air
  • tanking damage
  • gun-based weaponry

CV

  • higher airborne presence
  • mobility focused
  • high defenses, but weaker hp

ACV

  • stronger airborne damage(we can have ACVs that have 2 bombers)
  • can tank more damage, but less mobile
  • stronger defenses than CV

Attack subs

  • fast
  • stealthiest
  • lots of torpedoes

Missile subs

  • slow
  • weaker stealth
  • long ranged missile based artillery

Assault ships, ekranoplans, and hoverboats are unique.

Posted Sep 13, 2025, 10:51 PM UTC

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