First VGC team. Thoughts?
This is my first time building a VGC team, and I have zero personal experience with competitive doubles, so the team is probably all over the place. I would appreciate some pointers from people with experience to explain what can be improved in this team.
I wanted to build this team around Koraidon, to take as much advantage as possible from the strong sunlight. I built him to maximize damage at the expense of staying power.
Incineroar is also a pretty straightforward pick, excellent pivot, fake out, and sunlight boosted Flare Blitz
Flutter Mane to also take advantage of harsh sunlight and hopefully sweep. I went with the EV spread I used because I wanted it to be fast, but leaving the SpA as the highest stat, so it gets boosted by Protosynthesis. I assumed 184 Speed would be enough to out speed almost anything, especially if I can set up tailwind. I dumped the remaining EVs in HP for longevity reasons, but I am not sure if those would be better spent on Defense instead.
I picked Great Tusk for clearing out entry hazards, setting entry hazards for opponents, resetting the weather if needed, and STAB earthquake
Here is where It starts to maybe be a bit iffy. Venusaur I picked mostly because I like Venusaur. I believe there is some good synergy there with the sunlight and Chlorophyll, and I wanted it to set sleep powder, with the chance of poisoning the opposing team with sludge bomb
And this is where I am uncertain. I picked Zapdos as a tailwind setter, but I don’t see much synergy between Zapdos and the rest of my team. I originally had Roaring Moon, which would have a better offensive synergy due to Protosynthesis, but left me with zero resistances to either Flying or Ground moves.
So, please don’t sugarcoat it, how decent is this team? Are there better Tailwind setters that I am not considering?
Posted Sep 22, 2025, 12:09 AM UTC