About Game Balance/Polishing Requirements
Hello,
First of all i love the game a lot. Killed Chronos a lot of times and typhon one time. I am around 35 hours. But i realized some stuff that does not work as the player expect or should be discussed.
-[Bug or intended?]Time slow hex does not work on bosses/mobs while they use aim lock abilities such as Eris's sniper or shotgun aim, prometheus's wave of fire aim. Their aim lock should not be on us when time is slowed^^.
-The positioning you have to remember when Prometheus signals wave of fire from above, that skill is very hard if you need to be two edge one after another. No matter i tried, i couldnt make other edge. I think game must produce these waves where you can avoid in neighbor lane.
-Demeter & Hapheaustus is significantly stronger than other boon types imo. Hera is week. Casting is superior in contrast to melee. You can access early casting damage and "just cast and keep dodging until other cast available" play style is cheesy but game forces me to most of the time.
-First game weapons were more fun. Aspects were better and offered more playstyle too. In this game, i couldn't like the weapons as much as i did in the first game.
-While coming to end game, it was very hard for me to sell anything because i dont know whether if any incantations/arcana /weapon upgrade will require it or not. Game does not good job explaining about ingredients.
-For ui, it is not well clear that which aspect of the weapon i am using. I need to checkthat info where it shouldn't be or does not do good job about . Weapon upgrade ui is confusing, and choosing aspect is weird. I do not have suggestions for this but it seemed unintuitive to me.
Aside from that, i love the game a lot.
Posted Sep 28, 2025, 1:40 PM UTC