Deku ain't that bad
I keep seeing people complaining about afo deku, and I hate to be that guy, but people need to stop comparing every new character release to release Hawks.
This Deku has 2 annoying things:
Lock-on with overdrive gamma.
A possibly loop-able melee.
Thats it. That is all bro has. You know what beats that first thing? Walls. Literally just walls.
You know what beats that second thing? Nothing actually, just hope your teammates have enough basic awareness to shoot him since he is standing completely still, more so if he goes for the loop. Though tbh, I have never had a player manage to loop me successfully, no matter how many times they try.
Release Hawks could kill you before you even knew he was there.
Afo deku has to stand still for full seconds for every single one of his moves. If you are shooting him, he will lose most trades overall, so if you are at a distance, use walls/go inside. If you are nearby, don't 1v1 him, try to get him in a hard knockdown via dabi traps or, cementoss walls, denki shock tuning, mirio phase tuning, or other immediate knock-down skills (rapid mirio bubble can knock deku out of most things, same with Kendo Assault Shield).
I have also found a lot of success just force-bubbling these hyper agrro dekus into the storm because their startup is so slow that I can always push them back with afo, or use a full charged Alpha to intercept their dashes and immediately knock him down.
Ibarra can also break his armor or command grab him through it.
Lots of free characters can break through him.
I do think he could take some slight nerfs (range limit on gamma, and proper knockdown on melee) but you guys are panicking a lot and jump way to quickly to 'remove him from the game, worse than prime Hawks etc' type nonsense.
Posted Sep 28, 2025, 1:41 PM UTC