Here's a list of extreme Strategist buff and nerf suggestions! I know no one will read the whole thing and I'll get downvoted, but I'm a bit crazy, so it's ok :)

Discussion

Adam Warlock

  • Quantum Magic damage buffed from 60 to 65
  • Avatar Life Stream healing nerfed from 95 to 50 per burst, but now leaves a lingering healing effect of 20/s for 2 seconds, making him better at healing heroes even after they reach max HP. Self healing per burst is still 35 HP but it now also provides himself the healing effect.
  • Soul Bond duration nerfed from 6 to 4 seconds, but range is increased from 15 to 16m and healing is increased from 15/s to 20/s
  • Karmic revival - Extra revival HP given to allies is nerfed from 70% max HP to 40% max HP, but Adam now gains 30 bonus HP for 5 seconds for every ally revived (a risk & reward style of surviving the ult animation)
  • Adam receives a 30% speed buff while dead and his passive is available, allowing him to retreat to a safe place faster to self revive

Notes: Most of these changes aim at putting less focus on Adam's utility and more on his damage potential, making him better for a double strategist comp. This allows Adam to consecutively hit 2 headshots to kill 250HP squishies, which is still very difficult to achieve. Since Adam is susceptible to a lot of damage while casting his ultimate, the ult changes aim to reward him for riskier situations. More dead teammates makes him an easier target while he uses his ultimate, so managing to cast the ultimate successfully will reward him, and improve his survivability slightly for the remainder of Karmic Revival's duration.

Invisible Woman

  • Primary fire healing reduced (on launch) from 45 to 40
  • Ultimate: Slow effect on enemies within range reduced from 20 to 10%

She's just a bit too overtuned right now.

Jeff

  • Hide N Seek full swim duration nerfed from 6 to 4 seconds
  • Hide N Seek self healing is reduced from 35/s to 25/s
  • Hide N Seek now passively recharges primary fire by 10 ammo per second
  • Bubbles now burst heal for 30 HP and heals over time for 90HP total, instead of 120 HoT
  • Aqua Burst max charges buffed from 3 to 4, but spell field damage is reduced from 45 to 35 (total damage reduced from 70 to 60)
  • Ult charge increased from 4500 to 4700

The plan for these changes is to give Jeff less survivability while giving him more of a direct impact on the fight. Currently, Jeff stays alive very easily with his Hide N Seek, but the rest of his kit still feels slightly clunky, making him feel easy to survive fights but difficult to have an impact on the fight. A good Jeff will rarely run out of Hide N Seek's full charge anyway, so this change makes conserving it more important. Although the self healing is also being reduced, his bubble's burst healing and primary ammo recharge will make him more likely to survive bursts of damage while still being able to heal his team in tight situations. The Aqua Burst changes aim to make his damage feel slightly more consistent without having to rely on high accuracy. Additionally, his ultimate is a strong tool but his consistent poke damage helps him get it very often, and with the ammo recharge buff it would be even greater - this change should put him closer to other strategists.

Loki

  • Self HP and clone HP increased from 250 to 275
  • Healing rune HP decreased from 100 to 80
  • Devious exchange (teleport) cooldown increased from 15 to 17 seconds

These changes aim at giving Loki slightly better sustain for himself and his clones while keeping his healing and damage the same since his nerfs. I'm hoping this would make him a better anti-dive hero without making his survivability too high or having too much burst healing/damage like he did before.

Luna

  • Ice Arts (Shift) healing reduced from 75 to 70
  • Absolute Zero no longer grants Luna bonus HP
  • Share The Stage (snowflake) healing ratio reduced from 35% to 30%

Get her off the stage please.

Ultron

  • Final damage burst at the end of each shot decreased from 75 to 65
  • Damage fall-off changed from beginning at 20m, decreasing to 75% at 30m, TO beginning at 30m, decreasing to 60% at 40m.

Ultron currently has incredibly high burst damage but a short fall-off. These changes put him in line with Adam's damage and falloff, aiming to make him better at slightly weaker, long-ranged poke instead of a shorter range with high bursts.

Posted Sep 28, 2025, 1:46 PM UTC

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