My 3rd Coyle Trial Idea! LONG

NSFWEXPERIMENT

Trial Title: Justice Is Blind Location: Center City Dr Eastermann:

"The world takes every chance it recieves to stop you from achieving greatness. No matter how much good you could do for society, some people will never rest until you are just a pitiful as they are. Justice is blind. Deliver your own justice for yourself and others as unfortunate as you. Remove the scans that seal the wound, permantly. And we will let you out."

Upon enterance to the Trial, the player will be greeted with a 1960's City landscape. The large enclosed area bordered by fake buildings.

There are 3 main locations for the main Trial. Whilst vast and more than 3 buildings are needed. The main tasks are held within 3 large houses.

1st Location: A large rotten down building, old wood, old furniture, you get the hint. Upon entering the crooked hallway, the kitchen will be located to the left, there is locked door infront of you, so you must head into the kitchen area. Upon entering you will see a medium whole, broken through the wall as if somebody had broken their way through the kitchen.

Coyle Introduction: (Reagent Unnoticed)

*Walking into the crime scene committed by a MurkOff failed Reagent"

"Shit, another slippery fuck woke up and decided to give me an early christmas present... well...(begins exiting room) I best find this fucker, let 'em know how much I sincerely appreciate their generosity."

(Locked door unlocks)

Task 1: "Disintergrate the body parts"

To begin meddling with Coyle's evidence. The Reagent must find 3 fuel cannisters scattered throughout 3 houses round back. These houses can be accessed through crouching through a hole cut through the wired fence out back.

3 houses aligned together. (Rest of Trial Environment fenced off)

Each house will contain 1 cannister.

The first house will contain 1 ex-pop -> Regular Grunt (standard)

House 2 will contain 2 ex-pop -> Pouncer and White suit grunt. (Standard)

House 3 will contain 3 ex-pop -> Screamer, Berserker and 1 Heavy Ex-pop.(standard)

(Keep in mind the houses aren't massive, but large enough to allow this amount of ex-pop whilst giving the Reagent a fair chance)

The cannisters must be taken to the backyard 1 at a time. To be poured into a large cyclinder vat filled with broken pieces of planks and mutilated body parts.

Once successfully complete, the Reagent will now need to locate 7 body parts located around the original house. Head back inside and begin the search.

6 parts include: 2 Legs, 2 Arms, Torso. Head.

The head is located in the chalk outline where Coyle is introduced. The rest is scattered around the place.

Ex-pop -> Coyle.

Once successfully completed, the Reagent must now interact with a new object. "Power Line"

Multiple large (low-voltage) wires are scattered around the backyard. (All voated in rubber) only 1 is true while the rest are decoys. Interacting with decoyes will result with an immediate burst of electricity. (Fake ones are high-voltage) (Secretly connected into a socket) (Cannot be seen by Reagent) (Disconnecting from socket causes the activation) Deals 1 bar damage. The activated decoy will now be blown. No longer interactive.

To locate the real wire, access the basement of the house and power up the generator. Upon doing so, the real wire will now be sparking with electricty. Interact with the real one to toss into the vat, ignited the highly flammable substance, causing a huge burst of flames causing the Reagent to be knocked back onto the ground. (No damage of course).

Task 1 is complete!

Reagent must now relocate into to another house. The house is located (Bottom right corner) of the environment.

Coyle is not present during task 2!

Task 2: Clear your name

The Reagent will now be tasked with gathering unsuspecting civilians to vouch that you are innocent. The civillians in question are mannequins.

The Reagent must find and press the red button infront of each mannequin in order to gain their support. A total of 8 mannequins are needed. (1 is given in the center room of house 2)

The buttons however need to be activated in order to press. To activate them, the Reagent must solve a new type of puzzle. (Letter codes)

Each code is now a word. Each panel will have a number underneath the keys. (For example, 4)

The number 4 represents how much numbers are hidden around nearby. (House is inside, outside will be located nearby the mannequins locations)

Numbers hidden are revealed by the classic blue light. 1-26 are the possible numbers hidden.

Rack your mind, 1 = A, 2 = B, 3 = C, etc.

The passwords will be related to the ingoing situation.

Examples: 'Forgive', 'Free', 'Innocent'

The mannequins will say things in great distrust before the button is pushed to gain their trust and support.

Some examples:

Button Deactivated - Red

"I don't know you and I don't want to know you. Leave me be"

"Is that blood? Are you a murderer? I'm calling the police right now"

"I don't like you, something seems off about you. Please leave"

Button activated - Green

"Of course you're innocent! Everybody is innocent!"

"We are only human, I will always believe in the greater good"

"If you go down, I go down"

All 8 activated - avoiding ex-pop ofc.

Task 2 will be completed.

The Reagent must now make their way to the center of the city, to complete final part of the Trial!

Task 3: Justice is Blind - Eliminate any witnesses

The Reagent must now execute the witness. They have seen to much. Your reputation must not be ruined by someone so miniscule... worthless.

Ex-pops present -> Coyle (Standard)

The Witness

The witness has the usual bag over head. However, to fit the crime. Holes have been cut through the bag, circular holes revealing their eyes. The witness is located in the center, chained to the water (blood) fountain that's usually used as a attraction to civilians.

Clothes are torn up and bloody.

The witness is a representation of a nosey hobo. Always lurking about, scavenging off those who are happy in life. Sucking their soul, poverty must be removed from society.

The blood comes presumably from MurkOff beatings.

2 longs steel rods pertrude from the builings located left and right of the fountains. The ends have 2 small circular blades, small but large enough to slice around the victims eyes.

The Reagent must enter both buildings and hold down on the levers to activate them. (10 seconds).

Once activated, the podium infront of the fountain (not upclose infront) will be needed in order to begin exection. The Reagent must constantly tune in the moving (silent) frequency lines. Must stay matching in order for the rods to begin pushing forward.

The frequency line to match in a little faster than your line. The frequency line continuously changes size and length. But not speed. Only moves right.

Whilst doing so, Coyle is present. Avoid him.

Avoid the new trap (TriggerWires)

Soke mannequins hold fake guns. Some will now hold real guns with 6 bullets. (Revolver).

Can be seen by a thin black wire at feet level. Attached to the mannequins gun. Trampling the wire activates the weapon, firing inti the Reagent.

Cannot be deactivated, instead the Reagent can tilt the mannequins arm/s up. This will cause the bullets to fire upwards essentially "deactivating" the trap.

Witness death

The circular razer blaes will forcefully enter the victims eyes (not in, around). They will continue to enter until piercing the victims brain. Once the Podium bar reaches 100%. The blades inyo will clamp down smaller, quickly exiting the victims head, tearing their eyes out at the same time.

Small chunks of brain will be flung out. The eyes *optic nerve still attached) will remain dangling from the blades.

Witness Lines Examples

(Waiting for execution)

(Trembling voice)"Whu- what are you doing? I-I-I didn't see anything... (sobbing) pleazs I fucking swear"

"I never asked for this, I wanted to get better. I don't even know where I am, I don't even know... who i am"

"Don't kill me please, I'm on your side. You didn't do anything wrong, please let me down, I don't want to die yet, not here"

Execution begins

"NO, NOOO, I don't... rrrrgh... STOP (sobs) just stop... I-I Can't. Stop! I want to go home..."

"Please don't let me die here, you have a choice... justice? You want justice? I-i-I can help you get what you want. It's not me you want, believe me... belie- ahck"

"What the fuck are you doing? What doI have to do for you to believe me? I don't even know you... (sobs) I'm gonna- no. Stop... son of a bitch..."

Angry

"THIS ISN'T JUSTICE... you fucking animals. Ha ha ha... I'm gonna kill every last one of you... believe that you slimy shits" (crooked crying)

"You think MurkOff will help you? You stupid bitch... look at you. You're their dog! Nothing more. Than a filthy, fucking dog!"

"Tell me, do you get satisfaction from this? This will be you one day! YOU LISTENING TO ME? THIS WILL BE YOU! Motherfucker..."

The witness death will activate "exit trial" protocole.

New Coyle lines aren't thought of yet. Maybe I'll make some ideas if you want.

Thank you to whoever reads this! I Got bored and decided to experiment with what Coyles 3rd trial could be!

It's not perfect! Sorry for the mess also. Share some ideas of yourselves to)

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Posted Sep 29, 2025, 11:22 PM UTC

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