Audio files not working when I'm in the editor when they are from an addressable.

Question

My version number is 6000.2.5f1 for unity. I've put many of my audiofiles in gameobjects that are addressables that are instantiated in runtime, but now when I try to run it in my editor, it has this error

Error: Cannot create FMOD::Sound instance for clip "resource_17378" (FMOD error: Unsupported file or audio format. )

Everything works fine when I build into a webgl, but they don't work in the editor. All the files are MP3. Most of what I've found on it online is from years ago and the solutions there don't work or aren't relevant anymore. checking "load in background" and "preload audio data" on the audio file didn't work.

I also see this warning:

Asset bundles built with build target WebGL may not be compatible with running in the Editor.

Any suggestions would help.

Posted Oct 2, 2025, 1:49 PM UTC

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