Unknown error in Unreal Engine 5 while packaging project please help
This is the message i am getting
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ogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 12.51 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: AssetRegistryGather time 0.0858s: AssetDataDiscovery 0.0194s, AssetDataGather 0.0207s, StoreResults 0.0458s.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 2000 MB
Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py': 0.019259 secs
LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.011004 secs
LogD3D12RHI: Cannot end block when stack is empty
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.399900
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.408068
LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.991540
LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.991540, Update Interval: 340.625031
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 86d...3c4 Access[Expires: 2025.10.03-11.58.02 Remaining: 7200.67] Refresh[Expires: 2026-04-01T09:55:01.806Z Remaining: 15551819.81] State: Valid
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
LogFab: Display: User logged in
LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-WSVVJm0zJEOzL_k7_fN78w-ZWdONPOFmUGfnO_yqFwFpw]
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/PC/Documents/Unreal Projects/BulkShips/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64428 -project="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binarie
s\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="E:/Rishabh/RIshabh/Package" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64428 -project="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/PC/Documents/Unreal Projects/BulkShips/BulkShips.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package
-build -pak -iostore -compressed -prereqs -archivedirectory=E:/Rishabh/RIshabh/Package -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\PC\Documents\Unreal Projects\BulkShips\BulkShips.uproject
UATHelper: Packaging (Windows): Project contains multiple Game targets (BulkShips, YoutubeProduct) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini
UATHelper: Packaging (Windows): (see C:\Users\PC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Posted Oct 3, 2025, 10:04 AM UTC