Try new RPG games for free
Hello all!
I have been actively workshopping some new tabletop RPG card game ideas, with html playable versions to test. I am asking for help with testing these out, and looking for some feedback from the community.
These include:
Cellular
https://nickdoneysr.itch.io/cellular
Mutate, Infect, Dominate: Unleash Viral Chaos in the Ultimate Rogue-Like Card Battler!
"Cellular" is an innovative rogue-like card battler where players assume the role of a mutating virus, strategically assembling viral cells on a grid-based battlefield to infect and overpower host defenses. Drawing inspiration from real-world virology (with cards themed around viruses like COVID-19, HIV, and Ebola), the game combines deck-building, spatial puzzle elements, and turn-based combat. Players drag and rotate pixel-art cards with unique affinities, effects, and connection ports to form interconnected "cells" that generate power, shields, and abilities. As chains grow and mutate, random events like cytokine storms or antigenic drifts add chaos, while progressing through levels unlocks upgrades and new affinities. With modes including a story-driven campaign, endless survival waves, daily challenges, and a tutorial, "Cellular" delivers addictive, replayable gameplay focused on emergent strategies, chain synergies, and viral evolution. The retro aesthetic, complete with chiptune sounds and pixelated visuals, evokes classic arcade games while exploring themes of pandemics and genetic mutation in a darkly humorous, lab-log narrated world.
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Bible Clash
https://nickdoneysr.itch.io/bible-clash
Unleash Your Biblical Might In Covenant Wars: Where Scripture Meets Strategy!
"Bible Clash" is an immersive turn-based strategy game where players assemble decks of biblical heroes, angels, demons, beasts, and artifacts to wage epic grid-based battles. Command units with unique abilities, affinities, and leveling systems, navigate dynamic terrains, manage mana and faith resources, and conquer in modes like story-driven campaigns, endless arena waves, hotseat multiplayer, or deck-building challenges. Experience random events, summons, and strategic depth inspired by scripture, all in a dark, animated web interface.
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Royal Conquest: War of the Roses
https://nickdoneysr.itch.io/royal-conquest
Bloom into Battle: Command Floral Queens in a Thorn-Filled War for the Throne – Where Strategy Petals Unfold!
"Royal Conquest: War of the Roses" is a turn-based strategy board game implemented as a single-page web application using HTML, CSS, and JavaScript. Set in a fantasy world where players command floral-themed armies (Rose, Daisy, Violet, and Iris), the game blends chess-like piece movements and captures, Risk-inspired territory control for reinforcements, and card-based deployment with unique powers. Supporting 2-4 players (including AI opponents), it features an 8x8 grid board (scalable to 6x6 for quick play) with special terrains like rivers, fortresses, and resource nodes. Gameplay involves phases for reinforcement, movement, battles (resolved via dice rolls plus strength and bonuses), and strategy activation. Victory is achieved by eliminating enemy Kings or controlling 75% of territories. The game includes retro 8-bit styling with theme toggles, sound effects, a tutorial, save/load functionality, alliances, random events, achievements, and accessibility features like keyboard navigation. It's designed for both desktop and mobile, emphasizing strategic depth, alliances, and emergent narratives in a war-of-roses-inspired conflict.
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Deck of Destinies
https://nickdoneysr.itch.io/deck-of-destinies
Unleash Your Destiny: Draw, Duel, and Dominate in the Ultimate 8-Bit Cooperative Card Quest!
"Deck of Destinies" is a cooperative retro 8-bit style RPG card game where players, either solo with AI companions or in multiplayer, embark on a quest to collect 10 Quest Tokens by drawing from a standard deck of cards (including Jokers) to face encounters, boons, and challenges. Players select character classes with unique abilities, apply pre-narrative actions for bonuses, explore by drawing cards, and resolve outcomes using stats like Strength, Cunning, and Fate Points. The game features timed turns, multiple modes (Classic, Endless, Hardcore), customizable themes, saving/loading, and narrative elements tied to a user-defined quest theme. Success depends on strategic card combos, ability usage, and cooperative play, with pixel-art aesthetics, sound effects, and particle visuals enhancing the nostalgic experience.
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Please if you have time check one of these out and let me know your thoughts, your consideration and feedback is kindly appreciated.
Posted Oct 3, 2025, 5:12 PM UTC