r/CRPG•
NatlerSK

Why BG3 is currently the "Best" Crpg despite being a 5e.

Discussion

While i was replaying other Crpgs i had a constant feeling at the back of my mind that something is missing.

But then it hit me. The Verticality and Interactivity with the environment during both the exploration and combat.

Besides the "No pointless fights aka no massive amounts of trash mobs" and personally someone who vastly prefers turn based over rtwp this was probably the biggest hit point for me.

While yes other Crpgs with older Editions or homebrews may be more mechanically complex (more fun to build your characters) Looking at you WotR (although so many option but the game generally revolves around constant buffing before fights - especially if you want to play on higher difficulty) or have more interesting narrative they fail to deliver on the freedom in both the dialogue and traversal.

Larian also did this with DoS2 but BG3 went a step up.

Instead of constant corridors and halls. You have big open rooms - you can leap, fly, invisibility, shoot a lever to open a door, use high ground for advantage, moveable object/ npcs etc.

Yes they had massive budget but it was used on everything as well - graphics, voice acting, mocap, marketing and so on.

I would love for more Devs in the future to also start integrating the 3D space and interactivity with it into their Crpgs as well.

Posted Oct 3, 2025, 5:13 PM UTC

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