Merge polygons for rigging.
Please don't judge me but I am stuck. How do I optimize these polygons so they act as a unified mesh? I am going to use this mesh for rigging too. My process was: modeling a pair of jeans and separately creating some cylinders for stitches. Then I "connect + delete" those two. Remesh didnt work. And I clicked optimize. This is how my object reacts to sculpting and rigging too.
What would a better process be?
Posted Oct 3, 2025, 5:14 PM UTC
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