r/Cinema4D•
Ill-Major-6505

Merge polygons for rigging.

Please don't judge me but I am stuck. How do I optimize these polygons so they act as a unified mesh? I am going to use this mesh for rigging too. My process was: modeling a pair of jeans and separately creating some cylinders for stitches. Then I "connect + delete" those two. Remesh didnt work. And I clicked optimize. This is how my object reacts to sculpting and rigging too.

What would a better process be?

https://preview.redd.it/ja2x7l9djxsf1.jpg?width=1079&format=pjpg&auto=webp&s=19757cadbf7fc23cc28b7c0136a1705d791df681

https://preview.redd.it/43d8gl9djxsf1.jpg?width=1178&format=pjpg&auto=webp&s=1b1e631460c588d6dde88aac30cbc4186d8fc3ba

Posted Oct 3, 2025, 5:14 PM UTC

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