Any plan to make the UI less clicky/draggy?
So I was refitting my two expedition fleets, each have 60 escorts. Took me maybe 5 minutes irl, and an awful lot of click/moving mouse/click. Then I went to upgrade my habs. It's even better now since I have to drag the modules to their place while holding LMB. One by one. Then click the pop up to use space materials instead of boost. Even typing this out now is giving me phantom CTS.
My suggested solution is: For shipbuilding/refitting, it no longer just shows individual docks. Instead it shows eligible habs and how many docks/yards/works they have. Whe you build a ship, you first select the ship class you want to build, then you go to the hab(s) you want them to be built at, distribute the build number between each "slots". So instead of moving my mouse and scrolling down the menu, I could do all the clicking without much moving. (I realized this is just the current setup, I had a more radical redesign, but now I just want a more compact UI to minimize mouse movement)
For refitting, first select the class you want to refit INTO,then the menu shows you the eligible ships, you click on those you want to refit in one go, then it shows you which habs are your ships going to be refitted, and let you distribute the work between docks. This should drastically reduce the amounts of clicks and repetitive mouse movements.
If micromanaging docks is needed, the current dock UI can be kept to move build orders around or cancel specific orders, but it should be collapsed by default, and called up only as needed. Also please let me drag and drop build orders.
For hab building, I suggest a click>menu system instead of fixed menu at the side and drag'n drop method we currently have. For example, I click on an empty slot, a drop down menu shows up with build options and filters, I click on what I wanted to build, it ask me the resources/boost question(POP UP BY THE DROP DOWN MENU, NOT IN THE MIDDLE OF THE SCREEN),I click the final time, and the build order is complete. This way we can minimize mouse(and eye) movements, saving a lot of times. Upgrading/replacing existing modules s should use the same approach, you click on a module, the information panel (currently reside at the bottom left corner of the hab manager screen) pop up, along with Upgrade/Replace/Decommission/Power bottoms.
I hope this part of the game isn't what they are now due to engine limitations and can be improved, otherwise its just very time consuming, and that makes me almost too lazy to upgrade my fleets an habs(Not that I have to, my boys are kicking ayy asses all over the system, and my income is stable, but hey, win harder).
Posted Oct 6, 2025, 7:12 PM UTC