BUILD 0.172 : USER BLOCKING, BETTER LAG COMPENSATION, MATCHMAKING OVERHAUL, CLINCH SYSTEM & MORE!
From the Devs on Discord:
BUILD 0.172 : USER BLOCKING, BETTER LAG COMPENSATION, MATCHMAKING OVERHAUL, CLINCH SYSTEM & MORE!
Hey everyone! I think we've prepared a really exciting update for you. We'll also be testing the forced update system - hopefully everything goes smoothly! π
π« USER BLOCKING SYSTEM! β During fights, you can now press "Block User" button in the tablet menu (we'll add unblock option soon, but for now it's permanent) β When matchmaking connects you with a blocked user, you won't waste time on the fight or lose stats β System automatically informs both players that the match isn't possible β Matchmaking creates a new ticket and searches again automatically
βοΈ REBUILT MATCHMAKING SYSTEM: β Stationary VS Roomscale matches now only happen after 40s of searching β Roomscale players are matched with others closest to their play space size β Much smoother system with better gameplay experiences overall!
π FORCED STATIONARY SYSTEM: β Minimum play space for roomscale mode is now 1.8x1.8m (5.9x5.9 feet) β Smaller spaces don't make sense for roomscale multiplayer β Forced stationary shows a circle inscribed in your available space with analog movement enabled
π ROOKIE MODE: β First 5-6 matches will matchmake new players together β Better first impressions for newcomers!
π₯ UNDERGROUND MODE DISABLED: β Decided not to split the player population in half β Boxing Underdog is a simulation game - we'll design it so spammers and cheaters can't exploit mechanics β First major change below:
π IMPROVED PREDICTION SYSTEM - THIS IS A BIG CHANGE! β Network prediction completely rebuilt to prevent character jittering during punches, even at higher ping β Opponent behavior should now be much smoother and more stable β Hope you'll feel the positive difference!
π€Ό CLINCH SYSTEM - TWEAKED: β If distance between fighters is less than 0.55m (~22 inches), physics system disables β No punches can be thrown in clinch range β Should improve multiplayer fight quality!
π MATCHMAKING & PLAYER HEIGHT: β System now matches players with similar height Β±5cm (~2 inches) β Every 5s this expands by 3cm (~1 inch) up to 25s when it becomes optional β More weight added to this parameter for better matches
π COMING VERY SOON: β Damage system fix - proper damage will only be calculated from the front of the glove
Thank you all for your patience and support! Let's make this the cleanest fighting experience possible! πͺ See you in the ring!
Posted Oct 6, 2025, 7:14 PM UTC