Chemical Lasers, how they would work in game, how they would just be forgotten like normal lasers except maybe for the point defense version
Disclaimer: I do not fully understand chemical lasers, I am terrible at wording things, it was simplified for me to understand it and as a result might no longer be accurate, also numbers for rate of fire, damage, range, and heat output should be considered speculation at best
Chemical lasers use chemicals to produce light that is then amplified into a laser, the chemical reaction produces significantly more heat than just using electricity to produce lasers, this has advantages and disadvantages for use in weapons, ammunition is no longer infinite as long as you have enough electricity and it produces significant amounts of waste heat more quickly but this allows the chemicals to be stored in long term stable cartages similar to a standard firearm ammunition ready to react meaning a higher rate of fire can be achieved (in theory) by treating them like ammunition to be spent without waiting for batteries and capacitors to recharge with electricity, this means ammunition storage instead of the required batteries and capacitors, it would need both materials and combat lasers technology to unlock
Where would it fit in TI? It would be in a tier 1.5 position between "normal lasers" and Arc Lasers in effectiveness vs armor, but it would have a higher rate of fire than phasers
the PD Chem Laser would have a rate of fire of between 1 shot every 0.5 seconds to 1 second and a range of 200KM range with the normal PD damage
The larger battery and cannon versions would have a rate of fire of between 1 shot every 2.5 seconds to 5 seconds
The Chem Lasers would produce 3 times to 5 times the waste heat of any other lases in its tier
The major problem? Arc Lasers would have better range, effectiveness vs armor and are a more than good enough option for those that cannot afford exotic materials cost of phasers, shooting less effective shots more often unless in knife fright range where most armor is ignored is of limited use, except for the point defense weapon where armor is not factored into the damage rolls just how many shots the projectile gets hit with
The ammunition load would be around what coil weapons carry or up to 50% higher, yes it would be able to increase ammunition capacity with a magazine
Would it be worth it to research and build these or just go straight to Arc Lasers and Phasers? Not really unless you need them out faster than Arc Lasers would allow, also Laser Supremacy has been lack luster for a while now no matter how much I do not want it to be
Would need to have more civilian bonuses to be really worth researching
Did I get things wrong? Most likely yes
Sorry for poor wording and feel free to add your thoughts on Chemical Lasers and your own ideas
Posted Oct 6, 2025, 7:18 PM UTC