New Fortnite storm surge idea
Recently Fortnite has introduced us with the new surge (which they removed after one tournament) where your surge count would be damage dealt-damage taken. It didnt work too well, but thinking about upgrading it I came across an idea of my own where surge count would be damage dealt * damage dealt/damage taken, rewarding players for not trading while still not being that bad? Tell me why wouldn't this work?
Posted Oct 10, 2025, 7:26 PM UTC
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