Made a workflow helper for Blender exports that got featured on BlenderNation πŸ™Œ

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Hey folks πŸ‘‹

I wanted to share a workflow improvement I made for my 3D pipeline. I kept running into the same pain point β€” **manually creating LODs and collision meshes** in Blender for every prop before exporting to a game engine. It was repetitive and time-consuming.

So I built a small Blender add-on to automate that process. It generates LODs, sets up collisions, and handles clean exports with a single click. BlenderNation actually featured it this week, which was a nice surprise πŸ™Œ

Here’s the article if you’re curious:

πŸ‘‰ Blender Nation Export Buddy Pro : https://www.blendernation.com/2025/10/10/export-buddy-pro-one-click-lods-collisions-ue5-export-for-blender/

Would love to hear how other modelers handle their export prep β€” do you script this stuff, or just tough it out manually?

Posted Oct 10, 2025, 7:28 PM UTC

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