I haven’t played Rust in 1-year, catch me up on the current state of Rust?
To preface this: I haven’t played Rust in almost a year, I come back and notice a big shift in the community, unwanted changes that make life as a solo player a lot more… frustrating - or just less fun in general.
I then noticed that skins have plummeted in price. Assuming in direct correlation to the state of the game (poorly received updates) and that the item shop just gets crazier and crazier by the week, oversaturation.
As someone who takes long breaks from Rust, but has played since the game released all the way back in Alpha… I have some questions for the community!
What are your opinions on the game currently? Would you prefer the gameplay of a year ago or two ago? What should go, what should stay? Opinions on the mtx/market? Take advantage of reduced prices and get some cool skins while cheap?
Or is this game experiencing a slow death due to major game changing updates that has rippled the community and core player base?
Part of me wishes we could just go back to play certain grace periods. I loved the gameplay of a year ago personally… and I don’t mind updates like new weapons, monuments, biomes, animals, add fun little things to do on the side, etc. but some of these major ones end up changing the ‘flow’ of the game way too much imo.
- (I have only seen brief discussions about the new updates. Last update I saw was the medieval update adding more variables to gameplay during prim stage - so some catching up on how things are going in Rust world would be greatly appreciated)
Posted Oct 10, 2025, 7:28 PM UTC