Textures are glitching out in a weird way. I can't figure out why.

Unsolved

Hello! First time poster- I believe.

I am working on an animation where I made an impossibly long airplane cabin, and I want to loop the video so it looks like the camera is going down the aisle for an infinite amount of time. However, when I go to render the frame, and in the viewport shading, I get these weird artifacts in some of the textures.

I am working in Cycles, using a 2023 MacBook Pro with the 38gb of gpu ram, and I'm using Blender 4.5.1 LTS and it normally works great. I tried applying the normals, and I tried variations of different shading settings, and nothing seems to work. It's also inconsistent in how it looks- each time I export it, it's a different place that it's messed up. Please help!

(reposted with screenshot of full blender screen.....)

https://preview.redd.it/buk6cm236cuf1.png?width=1526&format=png&auto=webp&s=a2ee81a5b646f498e9ae45d218bb0a976defc128

https://preview.redd.it/t5x9x34c5cuf1.png?width=1516&format=png&auto=webp&s=cda71200cbe7d721230ba30f567a7152a14112b1

Notice the weird texturing on the top right and left

https://preview.redd.it/j2d0344c5cuf1.png?width=1992&format=png&auto=webp&s=7d79d4a8805ecaee8686443f0361132ac8e71734

https://preview.redd.it/ibhfo34c5cuf1.png?width=1872&format=png&auto=webp&s=a739ea4d14db5bb520b2e6750bd2d8b503f23d25

https://preview.redd.it/1d1zfv5o5cuf1.png?width=1872&format=png&auto=webp&s=9afbfc816dda94543e11b71314ac88c9122d3887

Posted Oct 10, 2025, 7:30 PM UTC

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