Textures are glitching out in a weird way. I can't figure out why.
Hello! First time poster- I believe.
I am working on an animation where I made an impossibly long airplane cabin, and I want to loop the video so it looks like the camera is going down the aisle for an infinite amount of time. However, when I go to render the frame, and in the viewport shading, I get these weird artifacts in some of the textures.
I am working in Cycles, using a 2023 MacBook Pro with the 38gb of gpu ram, and I'm using Blender 4.5.1 LTS and it normally works great. I tried applying the normals, and I tried variations of different shading settings, and nothing seems to work. It's also inconsistent in how it looks- each time I export it, it's a different place that it's messed up. Please help!
(reposted with screenshot of full blender screen.....)
Posted Oct 10, 2025, 7:30 PM UTC