I built a Blender tool to speed up my Unity asset pipeline β BlenderNation featured it π
Hey Unity devs π
I wanted to share something thatβs been a big time saver in my workflow. I do a lot of asset work in Blender, and the **export prep for Unity** (setting up LODs, naming collisions, etc.) was eating up way too much time.
So I built a Blender add-on that automates all of that. It handles LOD generation, sets up properly named collision meshes, and exports engine-ready assets in one click. BlenderNation featured it this week, which was pretty cool π
Full write-up here:
π [BlenderNation Feature] :https://www.blendernation.com/2025/10/10/export-buddy-pro-one-click-lods-collisions-ue5-export-for-blender/
Curious if any of you use similar tools or custom scripts for this? Always interested in other pipeline tricks.
Posted Oct 10, 2025, 7:30 PM UTC