I built a Blender tool to speed up my Unity asset pipeline β€” BlenderNation featured it πŸ™Œ

Resources/Tutorial

Hey Unity devs πŸ‘‹

I wanted to share something that’s been a big time saver in my workflow. I do a lot of asset work in Blender, and the **export prep for Unity** (setting up LODs, naming collisions, etc.) was eating up way too much time.

So I built a Blender add-on that automates all of that. It handles LOD generation, sets up properly named collision meshes, and exports engine-ready assets in one click. BlenderNation featured it this week, which was pretty cool πŸ™Œ

Full write-up here:

πŸ‘‰ [BlenderNation Feature] :https://www.blendernation.com/2025/10/10/export-buddy-pro-one-click-lods-collisions-ue5-export-for-blender/

Curious if any of you use similar tools or custom scripts for this? Always interested in other pipeline tricks.

Posted Oct 10, 2025, 7:30 PM UTC

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