Thoughts on Orb in PVP
Orb is in a great spot right now, probably one of the best-designed weapons in terms of flow and flexibility. With that said, a few specific things feel overtuned/inconsistent with how other kits work:
- Amplification Veil should not provide a shield. The buff alone is strong enough, giving both is overkill.
- Supernova Collapse should require some kind of CC chance investment from the caster (not col chance). Right now, every Orb player is running this skill.
- Temporal Leap needs to reduce cooldowns on a skill by skill basis (like Blitz). Blanket-removing all survival cd's while keeping offensive ones is just lazy.
- Satellite Copy needs to have it's cooldown removed. With that change, Distortion Veil should only be able to be applied from one source (no double oracle parties).
Thought Process:
- Keep Orb relevant and competitive in PvP.
- Slightly lower its overall DPS and reduce CC potential in pure damage builds.
- Preserve the healing/support side of Orb entirely, while preventing Oracle stacking (no more 70k shields).
Posted Oct 11, 2025, 7:34 PM UTC
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