I will fix competitive drives in 30 seconds
(TLDR: Make so drives are an end of season reward similar to comp points/titles where it is earned over the course of a season, so have a minimum game requirement, and a minimum win requirement so you can't just throw 50 games per say and then be done for the season. )
Drives are a cosmetic incentive that are only available for the ending of a season. This means people who don't usually take comp seriously or don't play often come out of the woods for a reward that is only available for a limited time, and it's not like I don't understand that.
However, this is a bad implementation of a reward that is supposedly meant to incentivize more competitive matches. Here is the end of season pipeline that occurs
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More players engage in competitive to secure a reward that is only available for a limited time
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Players who aren't normally in competitive degrade the match making quality of games (not always but it happens frequently)
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Many people do not want to lose their end of season rank (for example t500 or breaking into a new division) will play their off-role as to not lose their main roles SR. This further degrades match quality
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Drives encourage group play, so if you are a solo player, you are much more likely to face against groups during this time (This isn't necessarily different than normal play, but the frequency of groups has increased)
I believe these four reasons is why drives time feels so miserable. You are free to disagree with me, but I offer a solution along with the complaints.
Posted Oct 11, 2025, 7:49 PM UTC