r/Overwatch•
Tyreathian

I will fix competitive drives in 30 seconds

News & Discussion

(TLDR: Make so drives are an end of season reward similar to comp points/titles where it is earned over the course of a season, so have a minimum game requirement, and a minimum win requirement so you can't just throw 50 games per say and then be done for the season. )

Drives are a cosmetic incentive that are only available for the ending of a season. This means people who don't usually take comp seriously or don't play often come out of the woods for a reward that is only available for a limited time, and it's not like I don't understand that.

However, this is a bad implementation of a reward that is supposedly meant to incentivize more competitive matches. Here is the end of season pipeline that occurs

  1. More players engage in competitive to secure a reward that is only available for a limited time

  2. Players who aren't normally in competitive degrade the match making quality of games (not always but it happens frequently)

  3. Many people do not want to lose their end of season rank (for example t500 or breaking into a new division) will play their off-role as to not lose their main roles SR. This further degrades match quality

  4. Drives encourage group play, so if you are a solo player, you are much more likely to face against groups during this time (This isn't necessarily different than normal play, but the frequency of groups has increased)

I believe these four reasons is why drives time feels so miserable. You are free to disagree with me, but I offer a solution along with the complaints.

Posted Oct 11, 2025, 7:49 PM UTC

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