The problem with mastering the collision of the human body.

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Hello, I am having significant difficulty mastering the “body collision” feature. I have just started learning Blender, and initially everything was going well, and I was able to create a ‘jelly’ cube according to the guides, which really behaved like “jelly” when it fell. But then the problems started when I switched from the “cube” to the “human body.” I wanted to make the buttocks physics work, but nothing works. Here are the steps I took (the same ones I took before when I managed to make the “jelly cube” physics work):

1 – I selected the human body mesh and went to the “physics” tab, where I selected “soft body.”

2 – I unchecked “goal” and checked “edges,” “stiffness,” and “self collision.”

https://preview.redd.it/xyv5fah5p2vf1.png?width=2560&format=png&auto=webp&s=d6799769d24f8501eb0387343a901485286a8d0b

3 – Next, I created a regular “cube” (so that it would simply interact with the buttocks as a surface) and enabled the ‘collision’ section in the “physics” tab.

4 – Then I selected the human body mesh again, right-clicked on the body, and selected “shade smooth.”

https://preview.redd.it/69ty9j7ap2vf1.png?width=2560&format=png&auto=webp&s=a945c93dc7fd217b1fc8d0aa6e5b04a2b0c6349d

5 – Then I simply made a simple animation in the timeline where the cube touches the buttocks. But after starting the animation, Blender starts to go crazy, freezes, and the human body simply disappears.

https://preview.redd.it/ldyrtz9bp2vf1.png?width=2560&format=png&auto=webp&s=66e2513b3716c12d17d6c519012300d4c1ed6135

Can anyone please tell me what the problem is and how to fix it?

Posted Oct 14, 2025, 12:44 PM UTC

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